I haven’t been blogging much lately, but have done a few on Twitter lately. I have been super busy on “MiG Madness” and it’s coming along beautifully. Still aiming to publish on Xbox Live Indie Games before the end of the year. Plus plans for a Windows Phone version naturally!
So just a reminder. Best place to follow my progress right now is on Twitter over here http://twitter.com/sharkyNZ
Average Rating: 4.8 out of 5 based on 299 user reviews.
Quick post while I munch breakfast.. So what’s game #2 all about?
I’m happy to announce “Air Legends – MiG Madness”. Still a work in progress, getting pretty polished. My aim is to launch as soon as possible but pre-christmas 2010.
What is MiG Madness?…
for the Xbox 360. Coming soon to Xbox Live Indie Games.
JET aircraft dogfighting from the Korean War era.
1-4 player co-op (local) on the same screen
Survive waves of increasingly difficult enemy
Rescue system for dead players
Exploded enemies drop their loot. i.e. rockets, health, etc…
Threat indicator
3D Audio
Day-Night-Cycle
Enough talk, check out the 1st teaser vid…
Average Rating: 4.5 out of 5 based on 251 user reviews.
Lately me and fellow XNAer, and good buddy Jeff of 1am Studios have been doing gamedev nights after work. Even though we’re working on our own very different game projects, it’s a fantastic way to keep the motivation up. In fact, I fully credit these nights for getting my Game #2 anywhere close to where it is now. And getting me back into the gamedev “ZONE”.
Before then the most I was managing was a couple of hours a week of gamedev.
That’s to be expected with gamedev being my hobby, not my regular day job.
It’s also a perfect excuse to feast on Pizza, music, and movies – comedies work best.
Anyway, I highly recommend it, if you know other XNAers in your area.
the Threat Indicator is all polished now and working wonderfully – very happy with it
more annoying bugs squished
and refactorings a plenty
And lastly, I’m finally on Twitter. Not sure if that’s a good thing yet. My blogs posts have been pretty short lately, so thought I might give it a whirl.
Air Legends had mono sound, so any hint of where the enemy was coming from was suggested by skewing the camera slightly. I’m also a fan of games with minimal HUD. Where more natural cues suggest how damaged you are, where the enemy is. (the Peter Jackson’s King Kong game is a good example of this)
Many asked for a Radar, or Mini-map. A great idea – but I really wanted see if the minimal HUD thing could really work, and stick to situational awareness appropriate for pilots in WWII. Back then radar helped dispatch squads in the general vicinity of the enemy, but once in the air the pilots were largely on their own.
Game #2 will be similar, but with 3D audio which will help immensely, but…
your enemies will attack in waves – lethal, more types of waves to come
…so, I’ve added a Threat indicator for approximate direction to the target, but not too precise to ruin the challenge – DONE, applying polish!!!
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“Air Legends” has been a big success for me since it launched in Jan 2009. Now with game #2 under way (and feeling great), it just feels right to give a little back.
So I’ve reduced the price to 80 Microsoft Points. That’s $1 USD folks.