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	<title>Comments on: New version of &quot;Sharky&#8217;s Air Legends&quot; released. Now with SOUND EFFECTS &amp; XNA v1.0 converted!!!</title>
	<atom:link href="http://sharky.bluecog.co.nz/?feed=rss2&#038;p=105" rel="self" type="application/rss+xml" />
	<link>http://sharky.bluecog.co.nz/?p=105</link>
	<description>Home of the Air Legends game for Xbox 360 and Windows, Bionic Shark Studios, XNA game development &#38; other madness</description>
	<lastBuildDate>Sun, 22 Apr 2012 22:22:43 +0800</lastBuildDate>
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		<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=105&#038;cpage=1#comment-678</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Thu, 28 Dec 2006 04:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=105#comment-678</guid>
		<description>Hi Xtramalt.

I&#039;d love to see it running on a 360, and actually it&#039;s probably more suited as a console game anyway.

However, I don&#039;t actually own a 360, so it&#039;s not going to happen in the short term.

Also, there&#039;s a possibility I could go commercial with some form of this game one day - when it&#039;s actually complete.  So I think I&#039;d rather wait until XNA v.Next when hopefully it&#039;ll be possible to distribute without giving away all the source code.  When that happens it&#039;ll be an awesome way of sharing the work-in-progress builds/demos.</description>
		<content:encoded><![CDATA[<p>Hi Xtramalt.</p>
<p>I&#8217;d love to see it running on a 360, and actually it&#8217;s probably more suited as a console game anyway.</p>
<p>However, I don&#8217;t actually own a 360, so it&#8217;s not going to happen in the short term.</p>
<p>Also, there&#8217;s a possibility I could go commercial with some form of this game one day &#8211; when it&#8217;s actually complete.  So I think I&#8217;d rather wait until XNA v.Next when hopefully it&#8217;ll be possible to distribute without giving away all the source code.  When that happens it&#8217;ll be an awesome way of sharing the work-in-progress builds/demos.</p>
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		<title>By: Xtramalt</title>
		<link>http://sharky.bluecog.co.nz/?p=105&#038;cpage=1#comment-675</link>
		<dc:creator>Xtramalt</dc:creator>
		<pubDate>Wed, 27 Dec 2006 11:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=105#comment-675</guid>
		<description>Sharky, have you got any plans/or are you working on an Xbox 360 version?</description>
		<content:encoded><![CDATA[<p>Sharky, have you got any plans/or are you working on an Xbox 360 version?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ultrahead</title>
		<link>http://sharky.bluecog.co.nz/?p=105&#038;cpage=1#comment-623</link>
		<dc:creator>Ultrahead</dc:creator>
		<pubDate>Sat, 16 Dec 2006 16:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=105#comment-623</guid>
		<description>I&#039;ve just seen the screenshot. Then the platform settings seem not to be the problem. I&#039;ll try to record a small video so that you see what happens.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just seen the screenshot. Then the platform settings seem not to be the problem. I&#8217;ll try to record a small video so that you see what happens.</p>
]]></content:encoded>
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	<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=105&#038;cpage=1#comment-619</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Fri, 15 Dec 2006 21:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=105#comment-619</guid>
		<description>Hi Ultrahead.  Well I&#039;ve finally had a chance to check my build options and it already is targeting x86.  In fact x86 seems to be the only option I have to choose from anyway.

I&#039;ll keep studying the link you sent, but in the meantime I&#039;ve sent you an email with a screenshot.</description>
		<content:encoded><![CDATA[<p>Hi Ultrahead.  Well I&#8217;ve finally had a chance to check my build options and it already is targeting x86.  In fact x86 seems to be the only option I have to choose from anyway.</p>
<p>I&#8217;ll keep studying the link you sent, but in the meantime I&#8217;ve sent you an email with a screenshot.</p>
]]></content:encoded>
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	<item>
		<title>By: Ultrahead</title>
		<link>http://sharky.bluecog.co.nz/?p=105&#038;cpage=1#comment-617</link>
		<dc:creator>Ultrahead</dc:creator>
		<pubDate>Fri, 15 Dec 2006 18:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=105#comment-617</guid>
		<description>Hi Sharky. Any news? Cannot wait to test the game. The screenshots are catchy ... ;)</description>
		<content:encoded><![CDATA[<p>Hi Sharky. Any news? Cannot wait to test the game. The screenshots are catchy &#8230; <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Ultrahead</title>
		<link>http://sharky.bluecog.co.nz/?p=105&#038;cpage=1#comment-616</link>
		<dc:creator>Ultrahead</dc:creator>
		<pubDate>Fri, 15 Dec 2006 12:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=105#comment-616</guid>
		<description>Hi Sharky. Did you manage to target x86 platform only?</description>
		<content:encoded><![CDATA[<p>Hi Sharky. Did you manage to target x86 platform only?</p>
]]></content:encoded>
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	<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=105&#038;cpage=1#comment-611</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Wed, 13 Dec 2006 23:50:54 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=105#comment-611</guid>
		<description>Thanks.  I&#039;ll get onto it.</description>
		<content:encoded><![CDATA[<p>Thanks.  I&#8217;ll get onto it.</p>
]]></content:encoded>
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	<item>
		<title>By: Ultrahead</title>
		<link>http://sharky.bluecog.co.nz/?p=105&#038;cpage=1#comment-609</link>
		<dc:creator>Ultrahead</dc:creator>
		<pubDate>Wed, 13 Dec 2006 20:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=105#comment-609</guid>
		<description>It&#039;s ok.

As I could never run any of SAL&#039;s versions, my first guess is that it has to do with the platform settings problems under 64-bit.

Thus, in order to make sure that any XNA program runs under both kind of Win OS (32 and 64 bit) you must select &quot;x86&quot; only. To do so, there are 2 very simple methods you may follow. Just read this post for detailed instructions:

http://amapplease.blogspot.com/2006/09/managed-directx-and-windows-xp-pro-64.html

After recompiling the assembly, please let me know so I can download &amp; test it again.

Best regards,
UH</description>
		<content:encoded><![CDATA[<p>It&#8217;s ok.</p>
<p>As I could never run any of SAL&#8217;s versions, my first guess is that it has to do with the platform settings problems under 64-bit.</p>
<p>Thus, in order to make sure that any XNA program runs under both kind of Win OS (32 and 64 bit) you must select &#8220;x86&#8243; only. To do so, there are 2 very simple methods you may follow. Just read this post for detailed instructions:</p>
<p><a href="http://amapplease.blogspot.com/2006/09/managed-directx-and-windows-xp-pro-64.html" rel="nofollow">http://amapplease.blogspot.com/2006/09/managed-directx-and-windows-xp-pro-64.html</a></p>
<p>After recompiling the assembly, please let me know so I can download &amp; test it again.</p>
<p>Best regards,<br />
UH</p>
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	<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=105&#038;cpage=1#comment-608</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Wed, 13 Dec 2006 20:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=105#comment-608</guid>
		<description>Ultrahead, sorry to hear it isn&#039;t working for you.  I know it works for some others that have downloaded it. I built it exactly the same as I have done previous releases, except of course this is now an XNA v1.0 game.  

I&#039;m not sure what my build target is, but I have never changed it.  X86 sounds familiar though.

Have any of my previous releases worked for you?

You have just triggered my memory now though.  A long time ago (beta 1?), someone reported problems running my game with XP 64-bit.  I&#039;m afraid I forgot to look into that one at the time.

I&#039;ll make a point of checking it out asap.</description>
		<content:encoded><![CDATA[<p>Ultrahead, sorry to hear it isn&#8217;t working for you.  I know it works for some others that have downloaded it. I built it exactly the same as I have done previous releases, except of course this is now an XNA v1.0 game.  </p>
<p>I&#8217;m not sure what my build target is, but I have never changed it.  X86 sounds familiar though.</p>
<p>Have any of my previous releases worked for you?</p>
<p>You have just triggered my memory now though.  A long time ago (beta 1?), someone reported problems running my game with XP 64-bit.  I&#8217;m afraid I forgot to look into that one at the time.</p>
<p>I&#8217;ll make a point of checking it out asap.</p>
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	<item>
		<title>By: Jon Schwartz</title>
		<link>http://sharky.bluecog.co.nz/?p=105&#038;cpage=1#comment-607</link>
		<dc:creator>Jon Schwartz</dc:creator>
		<pubDate>Wed, 13 Dec 2006 18:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=105#comment-607</guid>
		<description>Hey Lawrence, XNA dev that you are, thought I&#039;d let you know that I blogged about the XBox.com video from Monday night&#039;s XNA Open House at Microsoft.  Also on Wordpress - my name should link to the blog.</description>
		<content:encoded><![CDATA[<p>Hey Lawrence, XNA dev that you are, thought I&#8217;d let you know that I blogged about the XBox.com video from Monday night&#8217;s XNA Open House at Microsoft.  Also on Wordpress &#8211; my name should link to the blog.</p>
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