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	<title>Comments on: </title>
	<atom:link href="http://sharky.bluecog.co.nz/?feed=rss2&#038;p=106" rel="self" type="application/rss+xml" />
	<link>http://sharky.bluecog.co.nz/?p=106</link>
	<description>Home of the Air Legends game for Xbox 360 and Windows, Bionic Shark Studios, XNA game development &#38; other madness</description>
	<lastBuildDate>Sun, 22 Apr 2012 22:22:43 +0800</lastBuildDate>
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		<title>By: Ultrahead</title>
		<link>http://sharky.bluecog.co.nz/?p=106&#038;cpage=1#comment-721</link>
		<dc:creator>Ultrahead</dc:creator>
		<pubDate>Wed, 03 Jan 2007 00:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=106#comment-721</guid>
		<description>&quot; ... more great tips ...&quot;

Yes, a small radar quad located, say, near one of the screen corners would be handy ... 

&quot;Glad to hear&quot;

I really like when the planes collide since it&#039;s quite fun to see them fall ... ;)</description>
		<content:encoded><![CDATA[<p>&#8221; &#8230; more great tips &#8230;&#8221;</p>
<p>Yes, a small radar quad located, say, near one of the screen corners would be handy &#8230; </p>
<p>&#8220;Glad to hear&#8221;</p>
<p>I really like when the planes collide since it&#8217;s quite fun to see them fall &#8230; <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=106&#038;cpage=1#comment-719</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Tue, 02 Jan 2007 21:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=106#comment-719</guid>
		<description>w00t!!!
Glad to hear.           :)

For the smoke trails, fireballs, explosions &amp; clouds I&#039;m just using a single quad with a texture. (using the Spacewars&#039; Shape.Plane(1,1) method).
I don&#039;t know how to do *true* billboards yet, but I really want them to be billboards. With the clouds in particular you&#039;ll notice they&#039;re not true billboards (always facing the camera) with the high altitude clouds.  When the camera looks up towards them as the plane flys higher you&#039;ll see they are slightly squished with some perceivable perspective.  Not pretty.

Yep, yet another thing on my lengthy todo list.  I&#039;ve noticed there&#039;s a Matrix.CreateBillboard() method that looks like a starter.  I&#039;m assuming you&#039;d use it instead of applying any Rotation Matrices?

If you have any more great tips,  you know where to send them.   ;)</description>
		<content:encoded><![CDATA[<p>w00t!!!<br />
Glad to hear.           <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>For the smoke trails, fireballs, explosions &#038; clouds I&#8217;m just using a single quad with a texture. (using the Spacewars&#8217; Shape.Plane(1,1) method).<br />
I don&#8217;t know how to do *true* billboards yet, but I really want them to be billboards. With the clouds in particular you&#8217;ll notice they&#8217;re not true billboards (always facing the camera) with the high altitude clouds.  When the camera looks up towards them as the plane flys higher you&#8217;ll see they are slightly squished with some perceivable perspective.  Not pretty.</p>
<p>Yep, yet another thing on my lengthy todo list.  I&#8217;ve noticed there&#8217;s a Matrix.CreateBillboard() method that looks like a starter.  I&#8217;m assuming you&#8217;d use it instead of applying any Rotation Matrices?</p>
<p>If you have any more great tips,  you know where to send them.   <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Ultrahead</title>
		<link>http://sharky.bluecog.co.nz/?p=106&#038;cpage=1#comment-715</link>
		<dc:creator>Ultrahead</dc:creator>
		<pubDate>Tue, 02 Jan 2007 16:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=106#comment-715</guid>
		<description>Yes, yes, yes ... it works. Wohahahahahaaa ... thanks.

Great game, man!

For the smoke trails are you using billboards, pointsprites or normal particles?</description>
		<content:encoded><![CDATA[<p>Yes, yes, yes &#8230; it works. Wohahahahahaaa &#8230; thanks.</p>
<p>Great game, man!</p>
<p>For the smoke trails are you using billboards, pointsprites or normal particles?</p>
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