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	<title>Comments on: XNA Community pimpage: Shout-out to Ultrahead&#8217;s blog!</title>
	<atom:link href="http://sharky.bluecog.co.nz/?feed=rss2&#038;p=122" rel="self" type="application/rss+xml" />
	<link>http://sharky.bluecog.co.nz/?p=122</link>
	<description>Home of the Air Legends game for Xbox 360 and Windows, Bionic Shark Studios, XNA game development &#38; other madness</description>
	<lastBuildDate>Sun, 22 Apr 2012 22:22:43 +0800</lastBuildDate>
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		<title>By: Ultrahead</title>
		<link>http://sharky.bluecog.co.nz/?p=122&#038;cpage=1#comment-1287</link>
		<dc:creator>Ultrahead</dc:creator>
		<pubDate>Thu, 01 Feb 2007 23:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=122#comment-1287</guid>
		<description>&quot;For me it’s not so much the code I’d want to protect, but the art assets.&quot;

Yes, I agree ... and aslo re-enforced with a proper license agreement ... just in case ...</description>
		<content:encoded><![CDATA[<p>&#8220;For me it’s not so much the code I’d want to protect, but the art assets.&#8221;</p>
<p>Yes, I agree &#8230; and aslo re-enforced with a proper license agreement &#8230; just in case &#8230;</p>
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		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=122&#038;cpage=1#comment-1285</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Thu, 01 Feb 2007 22:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=122#comment-1285</guid>
		<description>Interesting read that.

I&#039;m not too worried about obfuscating my assemblies for &quot;Air Legends&quot; project.   That said, I&#039;m unlikely to ever share the entire source.

For me it&#039;s not so much the code I&#039;d want to protect, but the art assets.  I&#039;d be pretty annoyed if I saw my deliberately &quot;cute &amp; cuddly, sharkified&quot; Spitfire model in someone else&#039;s game.  Not that it&#039;s a perfect model (not by a long stretch), but it&#039;s unique and distinctly mine.

:)</description>
		<content:encoded><![CDATA[<p>Interesting read that.</p>
<p>I&#8217;m not too worried about obfuscating my assemblies for &#8220;Air Legends&#8221; project.   That said, I&#8217;m unlikely to ever share the entire source.</p>
<p>For me it&#8217;s not so much the code I&#8217;d want to protect, but the art assets.  I&#8217;d be pretty annoyed if I saw my deliberately &#8220;cute &#038; cuddly, sharkified&#8221; Spitfire model in someone else&#8217;s game.  Not that it&#8217;s a perfect model (not by a long stretch), but it&#8217;s unique and distinctly mine.</p>
<p> <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Ultrahead</title>
		<link>http://sharky.bluecog.co.nz/?p=122&#038;cpage=1#comment-1284</link>
		<dc:creator>Ultrahead</dc:creator>
		<pubDate>Thu, 01 Feb 2007 21:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=122#comment-1284</guid>
		<description>&quot;... ‘guts’ may be stretching it though.&quot;

:)

Regarding obfuscation and the 360, Stephen has provided a pretty clear  anwser: http://amapplease.blogspot.com/2007/02/tip-deploying-games-to-360-without.html</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230; ‘guts’ may be stretching it though.&#8221;</p>
<p> <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Regarding obfuscation and the 360, Stephen has provided a pretty clear  anwser: <a href="http://amapplease.blogspot.com/2007/02/tip-deploying-games-to-360-without.html" rel="nofollow">http://amapplease.blogspot.com/2007/02/tip-deploying-games-to-360-without.html</a></p>
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		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=122&#038;cpage=1#comment-1282</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Thu, 01 Feb 2007 20:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=122#comment-1282</guid>
		<description>Excellent!

And thanks for those mighty generous comments. &#039;guts&#039; may be stretching it though. ;)
&lt;ul&gt;
	&lt;li&gt;When I first started the game it was purely a .NET Framework v2.0 familiarisation exercise because I was still using v1.1 at work. Managed DirectX and I hadn&#039;t even heard of XNA until Beta 1 came out! :o&lt;/li&gt;
	&lt;li&gt;I first started the blog as a way of sharing my progress with friends. (I feared my frequent emails were becoming like spam.) %)&lt;/li&gt;
	&lt;li&gt;as for becoming part of the community I think I can thank Google &amp; various blog Comments &amp; pingbacks. :o)&lt;/li&gt;
&lt;/ul&gt;
It&#039;s been awesome to witness the community evolve automagically:
&lt;ul&gt;
	&lt;li&gt;First seeded by Microsoft&#039;s own community efforts.&lt;/li&gt;
	&lt;li&gt;Then the (initially isolated) websites &amp; blogs popup.&lt;/li&gt;
	&lt;li&gt;Then google &amp; other search engines come to the party and mix it all together&lt;/li&gt;
	&lt;li&gt;Not to mention the community nature of blogs themselves - comments, pingbacks. etc...&lt;/li&gt;
&lt;/ul&gt;
One big melting pot of tasty goodness!</description>
		<content:encoded><![CDATA[<p>Excellent!</p>
<p>And thanks for those mighty generous comments. &#8216;guts&#8217; may be stretching it though. <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<ul>
<li>When I first started the game it was purely a .NET Framework v2.0 familiarisation exercise because I was still using v1.1 at work. Managed DirectX and I hadn&#8217;t even heard of XNA until Beta 1 came out! <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> </li>
<li>I first started the blog as a way of sharing my progress with friends. (I feared my frequent emails were becoming like spam.) %)</li>
<li>as for becoming part of the community I think I can thank Google &#038; various blog Comments &#038; pingbacks. <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> )</li>
</ul>
<p>It&#8217;s been awesome to witness the community evolve automagically:</p>
<ul>
<li>First seeded by Microsoft&#8217;s own community efforts.</li>
<li>Then the (initially isolated) websites &#038; blogs popup.</li>
<li>Then google &#038; other search engines come to the party and mix it all together</li>
<li>Not to mention the community nature of blogs themselves &#8211; comments, pingbacks. etc&#8230;</li>
</ul>
<p>One big melting pot of tasty goodness!</p>
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		<title>By: Ultrahead</title>
		<link>http://sharky.bluecog.co.nz/?p=122&#038;cpage=1#comment-1272</link>
		<dc:creator>Ultrahead</dc:creator>
		<pubDate>Thu, 01 Feb 2007 13:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=122#comment-1272</guid>
		<description>The shout-out is working, mate!

More and more people is starting to be aware of -and post comments on- XNA Community Blogs ... there are interesting blogs I didn&#039;t notice they existed until this wave of posts happened ... Thanks!

Talking about pimpage to Sharky&#039;s blog: it will continue since &#039;Sharky&#039;s Air Legends&#039; was one of the first games created through XNA GSE from someone outside the XNA Team when XNA GSE was still on beta phase ... that takes guts! And as I said before, it&#039;s also fun to play ... when XNA GSE eventually implements some solutions for networking you should consider extending your game for, say, 4 teams with upto 4 players each or so ...

BTW, and regarding the tip on deploying games to the 360 without sharing source code, maybe that should be complemented with proper obfuscation ... if that is accepted by the 360, of course. I don&#039;t have a 360 yet so I don&#039;t know whether obfuscation works ok on the 360, so I hope Stephen, Shawn, or someone else that can confirm it, read this &#039;thread&#039; and post a comment.</description>
		<content:encoded><![CDATA[<p>The shout-out is working, mate!</p>
<p>More and more people is starting to be aware of -and post comments on- XNA Community Blogs &#8230; there are interesting blogs I didn&#8217;t notice they existed until this wave of posts happened &#8230; Thanks!</p>
<p>Talking about pimpage to Sharky&#8217;s blog: it will continue since &#8216;Sharky&#8217;s Air Legends&#8217; was one of the first games created through XNA GSE from someone outside the XNA Team when XNA GSE was still on beta phase &#8230; that takes guts! And as I said before, it&#8217;s also fun to play &#8230; when XNA GSE eventually implements some solutions for networking you should consider extending your game for, say, 4 teams with upto 4 players each or so &#8230;</p>
<p>BTW, and regarding the tip on deploying games to the 360 without sharing source code, maybe that should be complemented with proper obfuscation &#8230; if that is accepted by the 360, of course. I don&#8217;t have a 360 yet so I don&#8217;t know whether obfuscation works ok on the 360, so I hope Stephen, Shawn, or someone else that can confirm it, read this &#8216;thread&#8217; and post a comment.</p>
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	<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=122&#038;cpage=1#comment-1256</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Wed, 31 Jan 2007 21:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=122#comment-1256</guid>
		<description>That&#039;s strange. I just noticed &lt;a href=&quot;http://www.xnatutorial.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.xnatutorial.com/&lt;/a&gt; had disappeared from my RSS feeds. I&#039;m sure it used to be there. All fixed.</description>
		<content:encoded><![CDATA[<p>That&#8217;s strange. I just noticed <a href="http://www.xnatutorial.com/" rel="nofollow">http://www.xnatutorial.com/</a> had disappeared from my RSS feeds. I&#8217;m sure it used to be there. All fixed.</p>
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	<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=122&#038;cpage=1#comment-1255</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Wed, 31 Jan 2007 21:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=122#comment-1255</guid>
		<description>:)</description>
		<content:encoded><![CDATA[<p> <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Ultrahead</title>
		<link>http://sharky.bluecog.co.nz/?p=122&#038;cpage=1#comment-1254</link>
		<dc:creator>Ultrahead</dc:creator>
		<pubDate>Wed, 31 Jan 2007 21:30:39 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=122#comment-1254</guid>
		<description>oh, my ... I want to thank the Academy for this recognition ... the truth is I don&#039;t deserve it ... ok, maybe a little ... I do believe in XNA and it was what I was waiting for serious development -meaning, to start a game project in a serious way from scratch to fully completetion ... and that&#039;s why I (background music) ... ok, time to go. Thanks.

... Regarding the tip that caught your attention, let&#039;s all thank Stephen Styrchak who posted it in MS&#039;s forums and XNAtutorials.com for bring it in the Weekly Update ...</description>
		<content:encoded><![CDATA[<p>oh, my &#8230; I want to thank the Academy for this recognition &#8230; the truth is I don&#8217;t deserve it &#8230; ok, maybe a little &#8230; I do believe in XNA and it was what I was waiting for serious development -meaning, to start a game project in a serious way from scratch to fully completetion &#8230; and that&#8217;s why I (background music) &#8230; ok, time to go. Thanks.</p>
<p>&#8230; Regarding the tip that caught your attention, let&#8217;s all thank Stephen Styrchak who posted it in MS&#8217;s forums and XNAtutorials.com for bring it in the Weekly Update &#8230;</p>
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