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	<title>Comments on: XNA Collision Detection for 3D models &#8211; source code has been updated. More optimized</title>
	<atom:link href="http://sharky.bluecog.co.nz/?feed=rss2&#038;p=127" rel="self" type="application/rss+xml" />
	<link>http://sharky.bluecog.co.nz/?p=127</link>
	<description>Home of the Air Legends game for Xbox 360 and Windows, Bionic Shark Studios, XNA game development &#38; other madness</description>
	<lastBuildDate>Sun, 22 Apr 2012 22:22:43 +0800</lastBuildDate>
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		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=127&#038;cpage=1#comment-25857</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Sat, 29 Sep 2007 07:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=127#comment-25857</guid>
		<description>I&#039;m not really sure.

Before I finished my tutorial and sample, I had originally resorted to a bit of a magic number hack when my XNA generated bounding spheres appeared too small.  I just experimented with multiplying by different numbers until it looked about right for the model.  As it turned out though, it was because my rendering code originally didn&#039;t take into consideration any Bone Transforms.  Once I implemented those things came right with no magic number required.  

Another thing to consider, is within the modelling tool itself.  When you adjust various pieces of your model in whatever tool you use, they can remain as transformations that potentially effect the exported model.  Each tool will have it&#039;s own way of committing these transforms. In XSI I believe you have to &quot;Freeze all transforms&quot;.

Your mileage may vary.  I&#039;m really no expert at any of the above.  It&#039;s just been trial and error experience for me.  I could be talking bollocks, but this is what worked for me in the end.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not really sure.</p>
<p>Before I finished my tutorial and sample, I had originally resorted to a bit of a magic number hack when my XNA generated bounding spheres appeared too small.  I just experimented with multiplying by different numbers until it looked about right for the model.  As it turned out though, it was because my rendering code originally didn&#8217;t take into consideration any Bone Transforms.  Once I implemented those things came right with no magic number required.  </p>
<p>Another thing to consider, is within the modelling tool itself.  When you adjust various pieces of your model in whatever tool you use, they can remain as transformations that potentially effect the exported model.  Each tool will have it&#8217;s own way of committing these transforms. In XSI I believe you have to &#8220;Freeze all transforms&#8221;.</p>
<p>Your mileage may vary.  I&#8217;m really no expert at any of the above.  It&#8217;s just been trial and error experience for me.  I could be talking bollocks, but this is what worked for me in the end.</p>
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	<item>
		<title>By: A</title>
		<link>http://sharky.bluecog.co.nz/?p=127&#038;cpage=1#comment-25854</link>
		<dc:creator>A</dc:creator>
		<pubDate>Sat, 29 Sep 2007 06:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=127#comment-25854</guid>
		<description>Hi,

I am just a newbie here. I just tried out your code to use on my FPS style game (basically in Half life style).  The problem I got is my 3D model mesh is not properly allocating in the boundingspheres. The coordinate is not right the scaling also wrong. How could I make this spheres to world coordinate?

Any suggestion?

Thx</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I am just a newbie here. I just tried out your code to use on my FPS style game (basically in Half life style).  The problem I got is my 3D model mesh is not properly allocating in the boundingspheres. The coordinate is not right the scaling also wrong. How could I make this spheres to world coordinate?</p>
<p>Any suggestion?</p>
<p>Thx</p>
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	</item>
	<item>
		<title>By: XNAtutorial.com &#187; Weekly Update - Chronological Order Today</title>
		<link>http://sharky.bluecog.co.nz/?p=127&#038;cpage=1#comment-2031</link>
		<dc:creator>XNAtutorial.com &#187; Weekly Update - Chronological Order Today</dc:creator>
		<pubDate>Tue, 27 Feb 2007 05:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=127#comment-2031</guid>
		<description>[...] Lawrence updated his 3D Collision Detection source code and tutorials, especially focusing on proximity tests. He updated Sharky&#8217;s Air Legends in the process.&#160;(tutorial) (Sharky) [...]</description>
		<content:encoded><![CDATA[<p>[...] Lawrence updated his 3D Collision Detection source code and tutorials, especially focusing on proximity tests. He updated Sharky&#8217;s Air Legends in the process.&nbsp;(tutorial) (Sharky) [...]</p>
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	<item>
		<title>By: Ultrahead</title>
		<link>http://sharky.bluecog.co.nz/?p=127&#038;cpage=1#comment-1957</link>
		<dc:creator>Ultrahead</dc:creator>
		<pubDate>Sat, 24 Feb 2007 16:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=127#comment-1957</guid>
		<description>Hi, man! Nice update. Glad to see the proximity test implementation ...</description>
		<content:encoded><![CDATA[<p>Hi, man! Nice update. Glad to see the proximity test implementation &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=127&#038;cpage=1#comment-1953</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Sat, 24 Feb 2007 11:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=127#comment-1953</guid>
		<description>I&#039;ve updated the text to be a bit clearer.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve updated the text to be a bit clearer.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=127&#038;cpage=1#comment-1952</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Sat, 24 Feb 2007 11:49:07 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=127#comment-1952</guid>
		<description>hehe.  No worries, and thanks.  :)</description>
		<content:encoded><![CDATA[<p>hehe.  No worries, and thanks.  <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Alfons</title>
		<link>http://sharky.bluecog.co.nz/?p=127&#038;cpage=1#comment-1951</link>
		<dc:creator>Alfons</dc:creator>
		<pubDate>Sat, 24 Feb 2007 10:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=127#comment-1951</guid>
		<description></description>
		<content:encoded><![CDATA[<p>my bad&#8230;didn&#8217;t follow the instruction. &#8220;&#8230;(just scroll down a little to the â€œupdateâ€?)&#8221;</p>
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	<item>
		<title>By: Alfons</title>
		<link>http://sharky.bluecog.co.nz/?p=127&#038;cpage=1#comment-1950</link>
		<dc:creator>Alfons</dc:creator>
		<pubDate>Sat, 24 Feb 2007 10:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=127#comment-1950</guid>
		<description>I like your tutorial a lot.

But I&#039;m not sure it&#039;s the right version that&#039;s up for download. Because I downloaded it and when I tried it the Xbox360 controller didn&#039;t rumble and all of the spheres moved even if the cursor was far far away.

Will you update the tutorial as well?</description>
		<content:encoded><![CDATA[<p>I like your tutorial a lot.</p>
<p>But I&#8217;m not sure it&#8217;s the right version that&#8217;s up for download. Because I downloaded it and when I tried it the Xbox360 controller didn&#8217;t rumble and all of the spheres moved even if the cursor was far far away.</p>
<p>Will you update the tutorial as well?</p>
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	<item>
		<title>By: zygote</title>
		<link>http://sharky.bluecog.co.nz/?p=127&#038;cpage=1#comment-1937</link>
		<dc:creator>zygote</dc:creator>
		<pubDate>Sat, 24 Feb 2007 03:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=127#comment-1937</guid>
		<description>Nice! I cant wait to check it out :)</description>
		<content:encoded><![CDATA[<p>Nice! I cant wait to check it out <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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