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	<title>Comments on: Callout for HELP! How do I produce good art for Additive blending?</title>
	<atom:link href="http://sharky.bluecog.co.nz/?feed=rss2&#038;p=148" rel="self" type="application/rss+xml" />
	<link>http://sharky.bluecog.co.nz/?p=148</link>
	<description>Home of the Air Legends game for Xbox 360 and Windows, Bionic Shark Studios, XNA game development &#38; other madness</description>
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		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=148&#038;cpage=1#comment-19804</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Wed, 04 Jul 2007 08:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=148#comment-19804</guid>
		<description>Thanks.

Looking forward to giving these ideas a try.</description>
		<content:encoded><![CDATA[<p>Thanks.</p>
<p>Looking forward to giving these ideas a try.</p>
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		<title>By: Eivind</title>
		<link>http://sharky.bluecog.co.nz/?p=148&#038;cpage=1#comment-19092</link>
		<dc:creator>Eivind</dc:creator>
		<pubDate>Wed, 27 Jun 2007 16:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=148#comment-19092</guid>
		<description>I support Pekuja&#039;s idea of using a &quot;subratctive&quot; technique but I am curious if you have to turn the expression the other way around to: 1 - (source_color + destination_color)? That way as the result of adding source_color and destination_color gets brighter the end result will diverge towards 0 (dark).

It would be interesting to see some example code on this.
Air Legends sounds really interesting, will have to try it out when I get home!</description>
		<content:encoded><![CDATA[<p>I support Pekuja&#8217;s idea of using a &#8220;subratctive&#8221; technique but I am curious if you have to turn the expression the other way around to: 1 &#8211; (source_color + destination_color)? That way as the result of adding source_color and destination_color gets brighter the end result will diverge towards 0 (dark).</p>
<p>It would be interesting to see some example code on this.<br />
Air Legends sounds really interesting, will have to try it out when I get home!</p>
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		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=148&#038;cpage=1#comment-18067</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Thu, 21 Jun 2007 22:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=148#comment-18067</guid>
		<description>I think I tried that, but I&#039;ll have another go.  From memory things tended to lose their nice colors.

Are there any techniques to employ with the Alpha channel for Additive blending?  

For instance, should any of the Alpha channel be 100% opaque?  In the end I suppose it&#039;s always going to depend on the result you want.

I want my Explosions to be fairly Opaque, but I still want the colors to be rich.</description>
		<content:encoded><![CDATA[<p>I think I tried that, but I&#8217;ll have another go.  From memory things tended to lose their nice colors.</p>
<p>Are there any techniques to employ with the Alpha channel for Additive blending?  </p>
<p>For instance, should any of the Alpha channel be 100% opaque?  In the end I suppose it&#8217;s always going to depend on the result you want.</p>
<p>I want my Explosions to be fairly Opaque, but I still want the colors to be rich.</p>
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	<item>
		<title>By: Anxiety</title>
		<link>http://sharky.bluecog.co.nz/?p=148&#038;cpage=1#comment-18022</link>
		<dc:creator>Anxiety</dc:creator>
		<pubDate>Thu, 21 Jun 2007 15:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=148#comment-18022</guid>
		<description>Just make your source images dimmer.</description>
		<content:encoded><![CDATA[<p>Just make your source images dimmer.</p>
]]></content:encoded>
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	<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=148&#038;cpage=1#comment-17980</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Thu, 21 Jun 2007 11:18:41 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=148#comment-17980</guid>
		<description>Hmmm...  I hadn&#039;t thought of that.  Additive, but not additive. Subtractive!

Thanks Pekuja.</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230;  I hadn&#8217;t thought of that.  Additive, but not additive. Subtractive!</p>
<p>Thanks Pekuja.</p>
]]></content:encoded>
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	<item>
		<title>By: Pekuja</title>
		<link>http://sharky.bluecog.co.nz/?p=148&#038;cpage=1#comment-17962</link>
		<dc:creator>Pekuja</dc:creator>
		<pubDate>Thu, 21 Jun 2007 09:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=148#comment-17962</guid>
		<description>Now I don&#039;t really know much about additive blending, but if you wanted your smoke to get darker as it thickens, shouldn&#039;t you be doing the additive blending in reverse? I think the formula would be:
source_color + destination_color - 1.0
where the colors are in the range [0..1] . So then use bright gray textures... dunno if that produces good results, but I think it&#039;s worth a try.
Also, a lot of photo editing tools like Photoshop or Gimp allow you to blend layers additively, so you could use that to play around and find what works.</description>
		<content:encoded><![CDATA[<p>Now I don&#8217;t really know much about additive blending, but if you wanted your smoke to get darker as it thickens, shouldn&#8217;t you be doing the additive blending in reverse? I think the formula would be:<br />
source_color + destination_color &#8211; 1.0<br />
where the colors are in the range [0..1] . So then use bright gray textures&#8230; dunno if that produces good results, but I think it&#8217;s worth a try.<br />
Also, a lot of photo editing tools like Photoshop or Gimp allow you to blend layers additively, so you could use that to play around and find what works.</p>
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