<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Air Legends gets ROCKETS and significant gameplay improvements. Out now!</title>
	<atom:link href="http://sharky.bluecog.co.nz/?feed=rss2&#038;p=169" rel="self" type="application/rss+xml" />
	<link>http://sharky.bluecog.co.nz/?p=169</link>
	<description>Home of the Air Legends game for Xbox 360 and Windows, Bionic Shark Studios, XNA game development &#38; other madness</description>
	<lastBuildDate>Sun, 22 Apr 2012 22:22:43 +0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Air Legends trailer! &#124; Sharky&#8217;s Blog</title>
		<link>http://sharky.bluecog.co.nz/?p=169&#038;cpage=1#comment-64068</link>
		<dc:creator>Air Legends trailer! &#124; Sharky&#8217;s Blog</dc:creator>
		<pubDate>Sun, 24 Aug 2008 10:28:11 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=169#comment-64068</guid>
		<description>[...] Sharky&#8217;s Blog Home of &#8220;Sharky&#8217;s Air Legends&#8221;, XNA game development journal &amp; other madness    &#171; Air Legends gets ROCKETS and significant gameplay improvements. Out now! [...]</description>
		<content:encoded><![CDATA[<p>[...] Sharky&#8217;s Blog Home of &#8220;Sharky&#8217;s Air Legends&#8221;, XNA game development journal &#38; other madness    &laquo; Air Legends gets ROCKETS and significant gameplay improvements. Out now! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Barry Dahlberg</title>
		<link>http://sharky.bluecog.co.nz/?p=169&#038;cpage=1#comment-63531</link>
		<dc:creator>Barry Dahlberg</dc:creator>
		<pubDate>Thu, 21 Aug 2008 12:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=169#comment-63531</guid>
		<description>Nice work, much more stable than the previous build I tried too.  A huge improvment for me would be an indication of where the off screen enemies are, perhaps an arrow at the edge of the screen or something.

Good luck.</description>
		<content:encoded><![CDATA[<p>Nice work, much more stable than the previous build I tried too.  A huge improvment for me would be an indication of where the off screen enemies are, perhaps an arrow at the edge of the screen or something.</p>
<p>Good luck.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
