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	<title>Comments on: No, the bullets aren&#8217;t flying in circles&#8230; Grrrrrr.</title>
	<atom:link href="http://sharky.bluecog.co.nz/?feed=rss2&#038;p=49" rel="self" type="application/rss+xml" />
	<link>http://sharky.bluecog.co.nz/?p=49</link>
	<description>Home of the Air Legends game for Xbox 360 and Windows, Bionic Shark Studios, XNA game development &#38; other madness</description>
	<lastBuildDate>Sun, 22 Apr 2012 22:22:43 +0800</lastBuildDate>
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		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=49&#038;cpage=1#comment-24</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Fri, 01 Sep 2006 03:18:08 +0000</pubDate>
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		<description>Yeah, good plan that!  :)</description>
		<content:encoded><![CDATA[<p>Yeah, good plan that!  <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: JD</title>
		<link>http://sharky.bluecog.co.nz/?p=49&#038;cpage=1#comment-23</link>
		<dc:creator>JD</dc:creator>
		<pubDate>Fri, 01 Sep 2006 02:39:13 +0000</pubDate>
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		<description>Looking good man :)

Gravity would be cool - make sure you seperate your physics code as much as possible from your game code so you can eventually seperate out the engine :)

 - JD</description>
		<content:encoded><![CDATA[<p>Looking good man <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Gravity would be cool &#8211; make sure you seperate your physics code as much as possible from your game code so you can eventually seperate out the engine <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p> &#8211; JD</p>
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