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	<title>Comments on: </title>
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	<link>http://sharky.bluecog.co.nz/?p=52</link>
	<description>Home of the Air Legends game for Xbox 360 and Windows, Bionic Shark Studios, XNA game development &#38; other madness</description>
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		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=52&#038;cpage=1#comment-26</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Thu, 07 Sep 2006 00:04:49 +0000</pubDate>
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		<description>As far as I know, HLSL is a directX standard, that compliant hardware has to handle.  

Hardware branded as &quot;DirectX 8&quot; does Shader model v1.1. Hardware branded as &quot;DirectX 9&quot; does Shader model v2.0.  I think there is also a Shader model v3.0, but I&#039;m not sure what/if any hardware does that yet.  Probably a Vista/DirectX 10 thing.

Anyway, to answer your question.   I believe nVidia &amp; ATI have some optimized &quot;features&quot; that can be exploited, but the language itself is probably the same.</description>
		<content:encoded><![CDATA[<p>As far as I know, HLSL is a directX standard, that compliant hardware has to handle.  </p>
<p>Hardware branded as &#8220;DirectX 8&#8243; does Shader model v1.1. Hardware branded as &#8220;DirectX 9&#8243; does Shader model v2.0.  I think there is also a Shader model v3.0, but I&#8217;m not sure what/if any hardware does that yet.  Probably a Vista/DirectX 10 thing.</p>
<p>Anyway, to answer your question.   I believe nVidia &#038; ATI have some optimized &#8220;features&#8221; that can be exploited, but the language itself is probably the same.</p>
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		<title>By: JD</title>
		<link>http://sharky.bluecog.co.nz/?p=52&#038;cpage=1#comment-25</link>
		<dc:creator>JD</dc:creator>
		<pubDate>Wed, 06 Sep 2006 23:33:41 +0000</pubDate>
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		<description>Is a HLSL similar to the rendering languages created by NVidia and ATI for their specific cards?

 - JD</description>
		<content:encoded><![CDATA[<p>Is a HLSL similar to the rendering languages created by NVidia and ATI for their specific cards?</p>
<p> &#8211; JD</p>
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