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	<title>Comments on: Great info on the Garbage Collector, game development and the XNA &quot;Content Pipeline&quot;.</title>
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	<description>Home of the Air Legends game for Xbox 360 and Windows, Bionic Shark Studios, XNA game development &#38; other madness</description>
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		<title>By: Eduardo Hulshof</title>
		<link>http://sharky.bluecog.co.nz/?p=68&#038;cpage=1#comment-132998</link>
		<dc:creator>Eduardo Hulshof</dc:creator>
		<pubDate>Mon, 30 Nov 2009 17:54:39 +0000</pubDate>
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		<description>Exactly the information I was looking for. I&#039;m a bit worried with the garbage collecting on my XNA projects as I&#039;ll be creating several objects of the same type so recycling them is a good idea. Cheers.</description>
		<content:encoded><![CDATA[<p>Exactly the information I was looking for. I&#8217;m a bit worried with the garbage collecting on my XNA projects as I&#8217;ll be creating several objects of the same type so recycling them is a good idea. Cheers.</p>
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