G’day folks.
Quick update…
I’ve been working hard to get Part 2 in a state ready to publish. While I’ve got a working solution in my game It’s been painfully hard to write a tutorial showing snippets. So I’ve had to bite the bullet and make a working sample to share.
That has been worthwhile though. In the process I’ve cleaned up a lot of ugly code, or stuff related to “Air Legends” current architecture, that just complicates things.
It has also highlighted some problems that I’ve fixed. There is one remaining problem – some models seem to behave differently. Something to do with their BoneTransforms I believe. I’ve found a simple, but less than ideal solution (aka. a dodgy hack), but IT WORKS reliably!!
I think I’ll post the working sample code in the next couple of days. (Maybe someone can point out solutions to the dodgy hack)
I’ll follow that up with Part 2 of the tutorial to actually explain it all.
January 26th, 2007 at 6:04 am
Take your time, man! No preassure, no rush …