Tomorrow, I’m excited to be going to the Wings Over Wairarapa Airshow. There was even going to be a Spitfire flying, but unfortunately it had a wee hiccup on the landing gear front and crash landed.
Anyway, I’m still really looking forward to it. I figured why not get a little local publicity for my game and made a Leaflet for my two awesome kids to proudly hand out at the event.
The more observant of you might notice it says “Coming soon” despite the fact “Air Legends” is actually already released on Xbox 360. That is because at present this new Community Games marketplace is still only available on Xbox 360’s in USA, UK, Canada, France, Italy & Spain. More countries will come online as Microsoft enables them.
So, now a message to anyone visiting after seeing one of the leaflets.
- Thanks for coming!
- The PC demo of “Air Legends” will be available for download here within the next couple of weeks. (the game itself is complete – I just need to build an installer)
- The Full PC game will be available also, for nothing more than a donation.
- The Xbox 360 version will be available in New Zealand, just as soon as Microsoft enables the new Community Games marketplace here. Hopefully soon – but this is out of my hands unfortunately.
- The Xbox 360 version of Air Legends topped the sales charts for the week of 5 Jan 2009!
- In the meantime, see more of the game here.
February 9th, 2009 at 2:39 pm
Hi Sharky,
Firstly, congratulations on publishing Air Legends. Awesome work, and I wish you lots of success! It looks like you spent a lot of time perfecting your game, and I hope your users appreciate and enjoy that.
I want to let you know that, for us aspiring XNA developers, your experiences post-launch are as fascinating and interesting as those leading up to launch. So keep the posts coming!
Cheers,
Chris
February 10th, 2009 at 4:56 pm
Thanks so much, I’ll keep blogging for sure. Just going through another busy patch.
Hey, good luck with your own game. It’s great you’ve set yourself a goal and just stick with it. It can take a while, and if you’re like me you’ll go through solid patches of doing nothing at all on it. But stick with it, and keep it simple so you don’t get bogged down and demotivated. If a grand feature proves too hard, take a step back and try something easier. You’ll learn more in the end, and can save the grand feature for the sequel.