My game rewrite for XNA is COMPLETE!!!

October 2nd, 2006 by Sharky

kick it on GameDevKicks.com 

That’s right, all done. WHOOHOO!!!

What this really means is that I’ve caught up to where I was before XNA came on the scene.  Managed DirectX is a distant memory, but a useful stepping stone nevertheless. 

Far from a complete game, but a playable concept to build on and up!

I’m very happy with the end result. 

  • The code is much more maintainable than before. 
  • So maintainable in fact, that it was relatively simple to throw in the option of the ”Dusk” sky & mood lighting I mentioned earlier.
  • And while subtle, I can tell the graphics look a whole lot nicer too! 

I have not updated the screenshots & build for the XNA version yet.  But stay tuned.

p.s.  JD, I sped up the bullets too!  ;)

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