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	<title>Comments on: </title>
	<atom:link href="http://sharky.bluecog.co.nz/?feed=rss2&#038;p=120" rel="self" type="application/rss+xml" />
	<link>http://sharky.bluecog.co.nz/?p=120</link>
	<description>Home of the Air Legends game for Xbox 360 and Windows, Bionic Shark Studios, XNA game development &#38; other madness</description>
	<lastBuildDate>Sun, 22 Apr 2012 22:22:43 +0800</lastBuildDate>
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		<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=120&#038;cpage=1#comment-250389</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Sun, 22 Apr 2012 22:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=120#comment-250389</guid>
		<description>Hey there.

I can&#039;t remember if the version I&#039;m using at home is XNA 4 yet.  I&#039;ll have a look.
There is a XNA v3 version on my blog however.

here...
http://sharky.bluecog.co.nz/?p=311

Hopefully not too difficult to upgrade.

cheers,

Lawrence.</description>
		<content:encoded><![CDATA[<p>Hey there.</p>
<p>I can&#8217;t remember if the version I&#8217;m using at home is XNA 4 yet.  I&#8217;ll have a look.<br />
There is a XNA v3 version on my blog however.</p>
<p>here&#8230;<br />
<a href="http://sharky.bluecog.co.nz/?p=311" rel="nofollow">http://sharky.bluecog.co.nz/?p=311</a></p>
<p>Hopefully not too difficult to upgrade.</p>
<p>cheers,</p>
<p>Lawrence.</p>
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	</item>
	<item>
		<title>By: Playfa</title>
		<link>http://sharky.bluecog.co.nz/?p=120&#038;cpage=1#comment-250322</link>
		<dc:creator>Playfa</dc:creator>
		<pubDate>Sun, 22 Apr 2012 04:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=120#comment-250322</guid>
		<description>hi Sharky,
i really need updated version (XNA 4.0),
did you develop it for xna 4.0?</description>
		<content:encoded><![CDATA[<p>hi Sharky,<br />
i really need updated version (XNA 4.0),<br />
did you develop it for xna 4.0?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=120&#038;cpage=1#comment-180016</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Tue, 01 Mar 2011 10:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=120#comment-180016</guid>
		<description>Hi Jegan.

The old source code that matches the tutorial text is here...

http://sharky.bluecog.co.nz/uploads/code/Sharky.3DCollisionDetection.Tutorial_v1.0.0.2.zip

It&#039;s so long ago that I don&#039;t remember what version of XNA Game Studio you would need to open the project.

I&#039;m sorry I can&#039;t update the tutorial text right now, as I&#039;m right in the middle of completing my second game for publishing.  I certainly would like to update it one day, but I have no idea when that would be.</description>
		<content:encoded><![CDATA[<p>Hi Jegan.</p>
<p>The old source code that matches the tutorial text is here&#8230;</p>
<p><a href="http://sharky.bluecog.co.nz/uploads/code/Sharky.3DCollisionDetection.Tutorial_v1.0.0.2.zip" rel="nofollow">http://sharky.bluecog.co.nz/uploads/code/Sharky.3DCollisionDetection.Tutorial_v1.0.0.2.zip</a></p>
<p>It&#8217;s so long ago that I don&#8217;t remember what version of XNA Game Studio you would need to open the project.</p>
<p>I&#8217;m sorry I can&#8217;t update the tutorial text right now, as I&#8217;m right in the middle of completing my second game for publishing.  I certainly would like to update it one day, but I have no idea when that would be.</p>
]]></content:encoded>
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	<item>
		<title>By: Jegan Srinivas Ram</title>
		<link>http://sharky.bluecog.co.nz/?p=120&#038;cpage=1#comment-179827</link>
		<dc:creator>Jegan Srinivas Ram</dc:creator>
		<pubDate>Mon, 28 Feb 2011 08:54:03 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=120#comment-179827</guid>
		<description>i was working with collision detection with the source code u have uploaded and the tutorial u have posted in the site to make collision detection in my game....but when i was following i felt that the source code was advanced than that u have posted in the site.........so could u please mail me the old source code or please update the site......or help me abt how to create a proximity sphere for my model..............help me pls</description>
		<content:encoded><![CDATA[<p>i was working with collision detection with the source code u have uploaded and the tutorial u have posted in the site to make collision detection in my game&#8230;.but when i was following i felt that the source code was advanced than that u have posted in the site&#8230;&#8230;&#8230;so could u please mail me the old source code or please update the site&#8230;&#8230;or help me abt how to create a proximity sphere for my model&#8230;&#8230;&#8230;&#8230;..help me pls</p>
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	<item>
		<title>By: Tyson Zangetsu</title>
		<link>http://sharky.bluecog.co.nz/?p=120&#038;cpage=1#comment-179184</link>
		<dc:creator>Tyson Zangetsu</dc:creator>
		<pubDate>Wed, 23 Feb 2011 14:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=120#comment-179184</guid>
		<description>Thanks a lot Sharky.........i was able to complete the collision detection easily with ur help.

arigatho</description>
		<content:encoded><![CDATA[<p>Thanks a lot Sharky&#8230;&#8230;&#8230;i was able to complete the collision detection easily with ur help.</p>
<p>arigatho</p>
]]></content:encoded>
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	<item>
		<title>By: Jonathoin Gohan</title>
		<link>http://sharky.bluecog.co.nz/?p=120&#038;cpage=1#comment-179158</link>
		<dc:creator>Jonathoin Gohan</dc:creator>
		<pubDate>Wed, 23 Feb 2011 09:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=120#comment-179158</guid>
		<description>Thanks Sharky . thank u so much.........

Really this tutorial is like a helping hand in our project where we thought collision detection would be of great difficulty.....

thank u so much ..........

if u don&#039;t mind can we have ur mail id please.

thanks sharky</description>
		<content:encoded><![CDATA[<p>Thanks Sharky . thank u so much&#8230;&#8230;&#8230;</p>
<p>Really this tutorial is like a helping hand in our project where we thought collision detection would be of great difficulty&#8230;..</p>
<p>thank u so much &#8230;&#8230;&#8230;.</p>
<p>if u don&#8217;t mind can we have ur mail id please.</p>
<p>thanks sharky</p>
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	</item>
	<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=120&#038;cpage=1#comment-172022</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Sat, 08 Jan 2011 20:51:35 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=120#comment-172022</guid>
		<description>Thanks.  I&#039;m glad the tutorial is still helping people. I really should update it for XNA 4.0.  

In my own projects I have also changed the MeshInfo xml files to a content type loaded with the Content Manager.</description>
		<content:encoded><![CDATA[<p>Thanks.  I&#8217;m glad the tutorial is still helping people. I really should update it for XNA 4.0.  </p>
<p>In my own projects I have also changed the MeshInfo xml files to a content type loaded with the Content Manager.</p>
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	<item>
		<title>By: I make indie xbox 360 games</title>
		<link>http://sharky.bluecog.co.nz/?p=120&#038;cpage=1#comment-172011</link>
		<dc:creator>I make indie xbox 360 games</dc:creator>
		<pubDate>Sat, 08 Jan 2011 18:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=120#comment-172011</guid>
		<description>Thanks for the tutorial, im new to 3D game development and I must say that I&#039;m still clueless to many aspects, I couldn&#039;t even begin to imagine 3d physics *cry*.

Anyways I wanted to mention to Banzai that you do not need to use a bounding box to check ground collision, the only way I know of that is &quot;easier&quot; is getting all the Y points of the models height points and then check that vs the y point of your model, if that makes sense.</description>
		<content:encoded><![CDATA[<p>Thanks for the tutorial, im new to 3D game development and I must say that I&#8217;m still clueless to many aspects, I couldn&#8217;t even begin to imagine 3d physics *cry*.</p>
<p>Anyways I wanted to mention to Banzai that you do not need to use a bounding box to check ground collision, the only way I know of that is &#8220;easier&#8221; is getting all the Y points of the models height points and then check that vs the y point of your model, if that makes sense.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew Cooper</title>
		<link>http://sharky.bluecog.co.nz/?p=120&#038;cpage=1#comment-30259</link>
		<dc:creator>Andrew Cooper</dc:creator>
		<pubDate>Sun, 09 Dec 2007 03:30:34 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=120#comment-30259</guid>
		<description>I&#039;v created a setup at the moment and i&#039;m having trouble with the Boinding Sphere&#039;s not being inline with the &quot;ModelMesh&quot;. If you could please tell me how to determin the Location and Radius of a Bounding Sphere for a ModelMesh it would be a great help. Its probally in you demo app, but i cant see it. Thanks.</description>
		<content:encoded><![CDATA[<p>I&#8217;v created a setup at the moment and i&#8217;m having trouble with the Boinding Sphere&#8217;s not being inline with the &#8220;ModelMesh&#8221;. If you could please tell me how to determin the Location and Radius of a Bounding Sphere for a ModelMesh it would be a great help. Its probally in you demo app, but i cant see it. Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?p=120&#038;cpage=1#comment-2509</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Wed, 14 Mar 2007 19:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=120#comment-2509</guid>
		<description>Banzai, sorry I&#039;m really not sure.  I&#039;m no expert I&#039;m afraid.

Have you asked in the http://creators.xna.com forums?  Someone will know, and the microsoft fellas are very good at responding too.</description>
		<content:encoded><![CDATA[<p>Banzai, sorry I&#8217;m really not sure.  I&#8217;m no expert I&#8217;m afraid.</p>
<p>Have you asked in the <a href="http://creators.xna.com" rel="nofollow">http://creators.xna.com</a> forums?  Someone will know, and the microsoft fellas are very good at responding too.</p>
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