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	<title>Comments on: Contact</title>
	<atom:link href="http://sharky.bluecog.co.nz/?feed=rss2&#038;page_id=189" rel="self" type="application/rss+xml" />
	<link>http://sharky.bluecog.co.nz</link>
	<description>Home of the Air Legends game for Xbox 360 and Windows, Bionic Shark Studios, XNA game development &#38; other madness</description>
	<lastBuildDate>Sun, 22 Apr 2012 22:22:43 +0800</lastBuildDate>
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		<title>By: Stephen</title>
		<link>http://sharky.bluecog.co.nz/?page_id=189&#038;cpage=1#comment-146118</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Wed, 09 Jun 2010 08:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?page_id=189#comment-146118</guid>
		<description>Hi Sharky,
Stumbled across your website - always good to find more game devs in NZ.  There is a reasonably active community of devs online at www.playmaker.org.nz - come and tell us about your projects.

I run the Auckland Game Dev Meetup, which is going from strength to strength.  Some of the guys on playmaker held a Wellington Meetup last month.

We&#039;ve also held a few Game Dev Workshops in the weekends, similar to your afterwork sessions.  Odd how in this internet-age having collaborators around physically helps get projects done.</description>
		<content:encoded><![CDATA[<p>Hi Sharky,<br />
Stumbled across your website &#8211; always good to find more game devs in NZ.  There is a reasonably active community of devs online at <a href="http://www.playmaker.org.nz" rel="nofollow">http://www.playmaker.org.nz</a> &#8211; come and tell us about your projects.</p>
<p>I run the Auckland Game Dev Meetup, which is going from strength to strength.  Some of the guys on playmaker held a Wellington Meetup last month.</p>
<p>We&#8217;ve also held a few Game Dev Workshops in the weekends, similar to your afterwork sessions.  Odd how in this internet-age having collaborators around physically helps get projects done.</p>
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	<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?page_id=189&#038;cpage=1#comment-132159</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Sun, 15 Nov 2009 06:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?page_id=189#comment-132159</guid>
		<description>Hi Ben.

I&#039;m afraid I know very little about implementing real physics in a game.  I asked a friend who does and he reckoned its probably easier for realistic movement to use a physics engine.  jiglibx or even one of the several 2d xna phyics engines perhaps.

About my game and how much it made, I don&#039;t really want to announce that.  I will say though that it is not enough to quit my day job, but has been enough to pay off some bills, debts, and really make life a lot easier.  With my first game done, it&#039;ll be much easier to make future games since I&#039;ve learned so much in the process.  Definitely working on future games.</description>
		<content:encoded><![CDATA[<p>Hi Ben.</p>
<p>I&#8217;m afraid I know very little about implementing real physics in a game.  I asked a friend who does and he reckoned its probably easier for realistic movement to use a physics engine.  jiglibx or even one of the several 2d xna phyics engines perhaps.</p>
<p>About my game and how much it made, I don&#8217;t really want to announce that.  I will say though that it is not enough to quit my day job, but has been enough to pay off some bills, debts, and really make life a lot easier.  With my first game done, it&#8217;ll be much easier to make future games since I&#8217;ve learned so much in the process.  Definitely working on future games.</p>
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	<item>
		<title>By: Ben</title>
		<link>http://sharky.bluecog.co.nz/?page_id=189&#038;cpage=1#comment-131932</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Tue, 10 Nov 2009 20:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?page_id=189#comment-131932</guid>
		<description>Hi,

I&#039;m in the process of putting together my first game, I was wondering if you had an idea or knowledge on a simple way to give an object pool table type physics movement. What i&#039;d like to do is let someone shoot an object and when it hits something it changes direction in much the same way pool ball would. 

Nice games I&#039;d like to add, care to give us an idea on how much money you made from it?</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;m in the process of putting together my first game, I was wondering if you had an idea or knowledge on a simple way to give an object pool table type physics movement. What i&#8217;d like to do is let someone shoot an object and when it hits something it changes direction in much the same way pool ball would. </p>
<p>Nice games I&#8217;d like to add, care to give us an idea on how much money you made from it?</p>
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		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?page_id=189&#038;cpage=1#comment-118069</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Mon, 11 May 2009 04:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?page_id=189#comment-118069</guid>
		<description>A good friend made the music for Air Legends especially.  I reckon the http://creators.xna.com forums will probably have info on finding royalty free music, or even people willing to do game music.</description>
		<content:encoded><![CDATA[<p>A good friend made the music for Air Legends especially.  I reckon the <a href="http://creators.xna.com" rel="nofollow">http://creators.xna.com</a> forums will probably have info on finding royalty free music, or even people willing to do game music.</p>
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		<title>By: Music</title>
		<link>http://sharky.bluecog.co.nz/?page_id=189&#038;cpage=1#comment-117751</link>
		<dc:creator>Music</dc:creator>
		<pubDate>Fri, 08 May 2009 19:56:20 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?page_id=189#comment-117751</guid>
		<description>Hi Sharky,

Very good work! Congratulations!
I want to know how about the music track! 
You needed license for the music track? Im not sure about to license or make on my own...
...for my indie project. tipilot.blogspot.com ;)

Thanks in advanced!</description>
		<content:encoded><![CDATA[<p>Hi Sharky,</p>
<p>Very good work! Congratulations!<br />
I want to know how about the music track!<br />
You needed license for the music track? Im not sure about to license or make on my own&#8230;<br />
&#8230;for my indie project. tipilot.blogspot.com <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Thanks in advanced!</p>
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	<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?page_id=189&#038;cpage=1#comment-113368</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Tue, 07 Apr 2009 20:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?page_id=189#comment-113368</guid>
		<description>Thanks Scotty.
Yeah, it&#039;s annoying, but I&#039;m relieved it hasn&#039;t stopped me being able to publish.

In the meantime, there&#039;s always the windows version...

http://sharky.bluecog.co.nz/?page_id=244</description>
		<content:encoded><![CDATA[<p>Thanks Scotty.<br />
Yeah, it&#8217;s annoying, but I&#8217;m relieved it hasn&#8217;t stopped me being able to publish.</p>
<p>In the meantime, there&#8217;s always the windows version&#8230;</p>
<p><a href="http://sharky.bluecog.co.nz/?page_id=244" rel="nofollow">http://sharky.bluecog.co.nz/?page_id=244</a></p>
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		<title>By: Scotty</title>
		<link>http://sharky.bluecog.co.nz/?page_id=189&#038;cpage=1#comment-113284</link>
		<dc:creator>Scotty</dc:creator>
		<pubDate>Tue, 07 Apr 2009 12:10:28 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?page_id=189#comment-113284</guid>
		<description>This looks really good, i&#039;d be so keen to try it out, i&#039;m also from New Zealand, it sucks how we don&#039;t get the Community Games channel =(.</description>
		<content:encoded><![CDATA[<p>This looks really good, i&#8217;d be so keen to try it out, i&#8217;m also from New Zealand, it sucks how we don&#8217;t get the Community Games channel =(.</p>
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	<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?page_id=189&#038;cpage=1#comment-112674</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Sat, 04 Apr 2009 21:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?page_id=189#comment-112674</guid>
		<description>Hi there.

Yeah the Community Games section of the dashboard is easily missed. 
It should be there (if you are US, UK, Canada, Italy, France or Spain), but if you can&#039;t find it you can queue your xbox to download it via the marketplace on the web...

Try this link...

http://marketplace.xbox.com/en-GB/games/offers/00000000-0000-4000-8000-000058550162?cid=SLink

...then click the &quot;Download to Xbox 360&quot; button.

Next time you log on to your Xbox it should start downloading.</description>
		<content:encoded><![CDATA[<p>Hi there.</p>
<p>Yeah the Community Games section of the dashboard is easily missed.<br />
It should be there (if you are US, UK, Canada, Italy, France or Spain), but if you can&#8217;t find it you can queue your xbox to download it via the marketplace on the web&#8230;</p>
<p>Try this link&#8230;</p>
<p><a href="http://marketplace.xbox.com/en-GB/games/offers/00000000-0000-4000-8000-000058550162?cid=SLink" rel="nofollow">http://marketplace.xbox.com/en-GB/games/offers/00000000-0000-4000-8000-000058550162?cid=SLink</a></p>
<p>&#8230;then click the &#8220;Download to Xbox 360&#8243; button.</p>
<p>Next time you log on to your Xbox it should start downloading.</p>
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		<title>By: bullyx</title>
		<link>http://sharky.bluecog.co.nz/?page_id=189&#038;cpage=1#comment-112611</link>
		<dc:creator>bullyx</dc:creator>
		<pubDate>Sat, 04 Apr 2009 14:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?page_id=189#comment-112611</guid>
		<description>Really like the look of this game, but can&#039;t find it on market place</description>
		<content:encoded><![CDATA[<p>Really like the look of this game, but can&#8217;t find it on market place</p>
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	<item>
		<title>By: Sharky</title>
		<link>http://sharky.bluecog.co.nz/?page_id=189&#038;cpage=1#comment-92855</link>
		<dc:creator>Sharky</dc:creator>
		<pubDate>Tue, 06 Jan 2009 08:48:13 +0000</pubDate>
		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?page_id=189#comment-92855</guid>
		<description>Thanks so much Spongeloaf &amp; GrafixGuerilla.

I&#039;m contemplating what my next update will be, but yes I&#039;d definitely like to add just a little more before diving into game #2.

I had hoped to have a P-51 Mustang in there, but ran out of time.  It&#039;s highly likely that I will add one, and perhaps some others. 

As for game modes, I have a stack of ideas I&#039;d hoped to add (the bomber one included).  I&#039;d also always wanted to add an actual ground but it just never eventuated.  There comes a point where you have to bake in the final features, and defer others till another day.  Perhaps an update or even an Air Legends 2 one day.  :)

The great thing is I have the knowledge now to make an even better Air Legends. Plus I have the same models and visual style to make a speedier start.

Thanks again.</description>
		<content:encoded><![CDATA[<p>Thanks so much Spongeloaf &#038; GrafixGuerilla.</p>
<p>I&#8217;m contemplating what my next update will be, but yes I&#8217;d definitely like to add just a little more before diving into game #2.</p>
<p>I had hoped to have a P-51 Mustang in there, but ran out of time.  It&#8217;s highly likely that I will add one, and perhaps some others. </p>
<p>As for game modes, I have a stack of ideas I&#8217;d hoped to add (the bomber one included).  I&#8217;d also always wanted to add an actual ground but it just never eventuated.  There comes a point where you have to bake in the final features, and defer others till another day.  Perhaps an update or even an Air Legends 2 one day.  <img src='http://sharky.bluecog.co.nz/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The great thing is I have the knowledge now to make an even better Air Legends. Plus I have the same models and visual style to make a speedier start.</p>
<p>Thanks again.</p>
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