Note: currently available in USA, UK, Canada, France, Germany, Sweden, Italy, Spain & Singapore. More countries will follow as Microsoft enables them.
PC, Windows version
Update: 24 Oct 2009 I have stopped further development on the Windows version due to lack of demand. The Xbox version has proven exponentially more popular, so there is little point in bringing the Windows version up to date with its features. If you’re curious, you may still download the old demo of the very much incomplete PC version here
Best experienced with 1-2 Xbox 360 controllers (yes, they work in Windows too).
basic Keyboard play is included but not the best experience.
Congrates on making it to the Xbox marketplace and I just wanted to say the game looks great !!! I myself just started to learn how to do this whole XNA thing and I can appreciate all the work and time you put into this game! Keep up the good work!
I aggree, it’d be awesome with online Multiplayer. I hope to learn how to build online multiplayer soon, and definitely plan to have online multiplayer in an Air Legends sequel one day (not necessarily my 2nd game).
It would be extremely difficult (and risky) to shoehorn online multiplayer into Air Legends (1). It was quite a learning experience building it, and it would be far quicker and easier to start fresh.
Oh very nice, this is your first published game? I am learning XNA as well, and hope to publish my own game. I just started working on my first game this week. Very nice touch, you even have the icon for the windows install exe file. I hope to see more nice work from you!
Actually, I think you can make it run in Windowed mode. It’s been a long time since I tried it but there’s a True setting in the games settings.xml file. Try setting it to False and see what happens. From memory it’ll be something like 800×600 resolution, because I really only used it for debugging occasionally.