Take to the skies in frenetic WWII dogfighting. Fight it out with up to 10 aircraft – friend and foe! Multiple flyable aircraft. Single player & 2 player battles – including cooperative play.
Update: 15 Apr 2009
A great new Update has been released! Read about it here
Xbox 360 version available to try and buy at the xbox marketplace.
http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550162/
Note: currently available in USA, UK, Canada, France, Germany, Sweden, Italy, Spain & Singapore. More countries will follow as Microsoft enables them.
PC, Windows version
Update: 24 Oct 2009
I have stopped further development on the Windows version due to lack of demand. The Xbox version has proven exponentially more popular, so there is little point in bringing the Windows version up to date with its features. If you’re curious, you may still download the old demo of the very much incomplete PC version here
- Best experienced with 1-2 Xbox 360 controllers (yes, they work in Windows too).
- basic Keyboard play is included but not the best experience.
Media
For more screenshots go here
Feedback and comments are welcome here on this blog, or at the forums.
January 8th, 2009 at 5:48 am
Congrates on making it to the Xbox marketplace and I just wanted to say the game looks great !!! I myself just started to learn how to do this whole XNA thing and I can appreciate all the work and time you put into this game! Keep up the good work!
January 8th, 2009 at 6:16 am
Thanks!
May 16th, 2009 at 4:16 pm
a nice game!!!very interesting
July 3rd, 2009 at 10:22 am
hi , your game is great, there is just one reason why Im not gonna buy it on xbox – no multiplayer on Live
Please make multiplayer at least with 4-6 people via Internet. It will be great
July 5th, 2009 at 11:02 am
Thanks so much Rodier.
I aggree, it’d be awesome with online Multiplayer. I hope to learn how to build online multiplayer soon, and definitely plan to have online multiplayer in an Air Legends sequel one day (not necessarily my 2nd game).
It would be extremely difficult (and risky) to shoehorn online multiplayer into Air Legends (1). It was quite a learning experience building it, and it would be far quicker and easier to start fresh.
July 19th, 2009 at 4:38 pm
Oh very nice, this is your first published game? I am learning XNA as well, and hope to publish my own game. I just started working on my first game this week. Very nice touch, you even have the icon for the windows install exe file. I hope to see more nice work from you!
July 19th, 2009 at 4:49 pm
A few requests for the updated windows game, should not be difficult. Could you add window mode play? Make it so you can kill the music? Otherwise, awesome game!
July 19th, 2009 at 5:00 pm
Thanks Lance.
Yes, it’s my first!
Actually, I think you can make it run in Windowed mode. It’s been a long time since I tried it but there’s aTrue setting in the games settings.xml file. Try setting it to False and see what happens. From memory it’ll be something like 800×600 resolution, because I really only used it for debugging occasionally.
I’ll keep the music thing in mind.
February 1st, 2010 at 5:47 am
this game is awsome, although maybe you could add more planes such as the p-51D mustang, A6M zero, Hawker Hurricane. Thnaks
February 1st, 2010 at 1:04 pm
Thanks Elliot.
Yeah, I’d love to add those exact planes. In fact I always intended to.
Modelling the planes is very time consuming though. Especially when I’m a one man development shop!
One day perhaps. But right now I’m focussing on a new game. Still with legendary planes, but not WWII this time.
March 24th, 2010 at 5:37 pm
I’m sad you stopped developing it for Windows. Ah well.
March 25th, 2010 at 5:39 am
Yeah, sorry.
It takes all my time to get a polished 360 version. And it’s so much harder to do the same for a Windows version.