Archive for August, 2006

Thursday, August 31st, 2006

Some of you (that have only seen the screenshots) have remarked that the bullets appear to have a circular motion.

So I’ll just squish that one right now!  ;)

Actually it’s not circular at all.  Every bullet flys straight and true.  The only reasons they appear at all circular in the screenshots is this:

  • the planes were turning while shooting, causing the bullets to spray out. Call it straffing. 
  • in my game you can actually see the bullets.  In real life you wouldn’t, because bullets travel too fast.  For my arcade style game, I would like you to see the bullets, and actually have a small but fighting chance of evading them.
  • I also didn’t take any screenshots with the planes holding steady and nailing the target.
  • Another thing that adds to the effect, is that there are two bullets per shot – one from each wing like the real Spitty. So you get a bit of a twisty effect between the two bullets, if the plane was rolling while firing. 

So there we go, then.  I hope that’s cleared THAT up!!!  ;)

p.s.  I’m considering adding a little gravity to the bullets actually.  It’ll be easy, and interesting to see how it affects the game play.

Average Rating: 4.7 out of 5 based on 233 user reviews.

Thursday, August 31st, 2006

Some people seemed to be getting the old version, because of nasty Proxy servers serving up an old cached build.zip.

Try again.  I’ve renamed the build.zip to build_20060830.zip now.

Average Rating: 5 out of 5 based on 276 user reviews.

Wednesday, August 30th, 2006

As promised the shooting is done! ;)

Latest screenshots

So what are ya waitin’ for? Give it a whirl damnit.

I’ve uploaded the latest build. Get it here.

And for a taster, check out more screenshots over here.

“Shooting…so HOT right now!”

Average Rating: 5 out of 5 based on 213 user reviews.

Wednesday, August 30th, 2006

I saw over at LetsKillDave that the FREE Visual C# Express IS going to be required if you plan to install Game Studio Express. Visual Studio 2005 would partially work, but it the integration and add-in templates will not. (not sure if this will be addressed later)

The blog is here, but the detail is in the comments.

In case you’ve been living in a cave, “Game Studio Express” is the free IDE for developing with the new XNA framework. It is being released today/tomorrow depending on your timezone!!!

In the words of Stimpy “I can hardly contain myself!” :)

Average Rating: 4.5 out of 5 based on 206 user reviews.

Monday, August 28th, 2006

The XNA Team Blog has some great new info over here about what we’ll see in XNA (which comes out any day now…for FREE!!!)

Check this out…

“… Our goal is for you to be able to start writing your game within the first 5 minutes of starting a project. You won’t have to worry about creating a window. You won’t have to worry about a message pump or an Idle event. You won’t need to enumerate graphic adapters and display modes. You won’t have to create a Direct3D 9 device and manage it when the window is resized or the game is minimized. The XNA Framework takes care of all those things for you. The first thing you do is write code for your game. …”

FAN-FREAKN-TASTIC!!!

Initialising the Device has probably been the hardest part of getting started with game dev. I know I’m still not doing it properly – hence the lengthy troubleshooting section on getting the game to actually run.

I’m elated that soon I shouldn’t have to invest any more time on that complicated aspect of game dev. ;)

There is plenty more to drool about, so read on.

Average Rating: 4.6 out of 5 based on 170 user reviews.

Monday, August 28th, 2006

…but my brain hurts.

Doing the bullet particle system was fun, but what I had thought would be the simplest part (actually rendering the bullets) ended up taking me the whole dang evening!!!

Unforseen complications – I’ll explain later.

It’s not quite ready for public consumption yet, but real soon you’ll be able to shoot at…well…nothing in particular..yet. 

You get what you pay for, right!

Average Rating: 4.6 out of 5 based on 215 user reviews.

Wednesday, August 23rd, 2006

Due to popular demand (and JD’s nagging).

I’ve changed my mind and will work on adding some SHOOTING to the game next.  Not that there’s anything to shoot AT yet, but it’ll be fun.  Besides, it will shut JD up for a bit.

I’ll leave the refactoring till later because I’ll have a lot of refactoring to do when XNA comes out anyway.

I started looking at some elegant little Particle System samples last night.  Remarkably similar to my self-written CloudManager classes actually, so quite chuffed about that! :)     

Anyway,  the idea cauldron is bubbling away nicely, so stay tuned.

Average Rating: 4.5 out of 5 based on 295 user reviews.

Monday, August 21st, 2006

I’m just a beginner at Managed C# game development, and very much learning as I go. So this *new* XNA thing has been quite a daunting prospect and I have pretty much ignored it until now.

The more I read about it though, the more I’m looking forward to it. It sounds like I’ll no longer be needing the DirectX SDK & VS.2005. Instead the new XNA Game Studio IDE will have all I need. At least that’s how I’m interpretting things at the moment. August 30th is when this shiny new IDE is expected to be released. So I guess that’s when the rewrite begins. ;)

Most of my questions & concerns were answered by this faq & this blog.

Average Rating: 4.5 out of 5 based on 293 user reviews.

Sunday, August 20th, 2006

I haven’t done much on the game lately (because I’ve been focusing on getting the blog going).

However, I have just made a small fix and uploaded it.

What’s new?

Fixed the known issue where the plane could disappear off the screen. Now, if you fly too high or too low the plane will change direction to stay in view.

I’ll revisit this one day, perhaps having the plane get struck by lightening/ufo/stall when too high, and too low will crash into the ground – duh! ;)

What’s next?

I think I will work on the problems dealing with different hardware appropriately. I have some ideas on how to do this properly now, but a bit of refactoring will be necessary.

Sorry JD, no shooting yet ;)

Average Rating: 4.9 out of 5 based on 160 user reviews.

Sunday, August 20th, 2006

There is a new Battlefield 2142 trailer out called “Camp Gibraltar”. You can get it here.

If you’re a BF2 fan you’ve gotta check it out! The most impressive trailer yet! :)

Needless to say, I’m REALLY looking forward to this game.

Average Rating: 4.6 out of 5 based on 264 user reviews.