Archive for September, 2007

Big changes in "Sharky’s Air Legends". Just released

Sunday, September 30th, 2007

It sure has been a while, but at long last I’m happy to announce my latest “Air Legends” release. Downloadable here.

 

Sharky's Air Legends - New version, new scene

There are major changes in the version. 

  • Most notably I’ve fitted proper menus for everything.  This was no small task, I might add – quite a bit of code refactoring was needed on my part.  Microsoft’s Creators club “GameStateManagement sample” is awesome and forms the basis of all of my screens now.
  • I’ve improved my Skybox, and made the sky textures all seamless.
  • Added a brand new “Morning” scene to play in.
  • Added gun overheating.  Sound to come.
  • Replaced numerous uses of photoshopped textures for text, with new SpriteFont textures.
  • New and improved Lobby screen.
  • Help (aka. Controls) screen is now accessible while in gameplay from the pause menu.
  • Changed keyboard controls a little.
    • F1 & F2 are now used for dropping in and out instead of 1 & 2.
    • Shifted Player 2 keys along one to avoid confusion with Enter key for menu selection.
    • So Player 2 now uses ] for shoot, [ for throttle, P for Skywrite & O for Maneuver.
  • Improved the installer.
    • Now based on WiX v3 (Windows Installer XML).
    • Automatically uninstalls older versions already installed.
    • Checks .NET v2.0 is installed. Just a check at this stage.

 

Go grab the new version from the Latest Build page here. It’s free, so no excuses.

 

Morning madness
More mayhem
New lobby screen
New lobby screen
Pause and drop-out menus
Quit prompt

A new XNA blog to watch (from the creator of SharePod)

Tuesday, September 18th, 2007

Check this out.  A great buddy & workmate Jeff, of SharePod fame, has been getting into XNA lately.

His new blog is the *imaginatively* named “XNA Game Development“!

His first game in-progress is very cool.  Check out his FPS styled, and code-named “Platform Jumper

XNA game Installer sample/tutorial on the way & "Sharky’s Air Legends" progress

Monday, September 17th, 2007

Hi folks.

I’ve been enjoying some productive coding sessions on “Air Legends” lately.  No one big feature in particular, but a lot of little tidy ups and improvements. So far, the next release will have:

  • All models now produced and exported straight out of the new Softimage|XSI Mod Tool. No other tools necessary!  :P
  • improved the Skybox.  Horrid seems are gone.  I’ve pulled out some photoshop magic to make the  Textures tile nicely, and the box (well cylinder) now has a ceiling, so I don’t have to avoid certain camera angles like before.
  • Guns can now overheat, so controlled bursts recommended.   No more bleeding ears from trigger happy kids.  ;)
  • Thanks to the skybox improvements, your aircraft should no longer leave the screen occasionally.  Well maybe very briefly during some maneuvers, but good enough for now.
  • …more to come… maybe Menus, 3D sound…

On another note, CrazySheep has asked me about how to create a Windows Installer.  Good idea, so I plan to blog a wee article/tutorial + sample about my “Air Legends” installer.  (If I blog about it now, I’ll be forced to actually do it!).

Before I do that I plan to update my installer from WiX v2 to WiX v3, and do a couple of improvements on the way.