Archive for May, 2009

Air Legends update is LIVE!

Tuesday, May 19th, 2009

Exciting news!

The Air Legends update is available now on the Xbox 360 Community Games marketplace.

If you’ve already got Air Legends (thank you), you should re-download the game to get the update. (at this stage Community Games don’t automatically inform you of an update – microsoft are adding that soon.)

If you’ve not tried Air Legends before, or it didn’t appeal, please do check out this new version.

The update adds some great improvements and addresses a couple of common complaints about the game, while retaining the existing gameplay for those already happy with it.

I hope you like it. I’d really appreciate if you also head over to xblcg.info and rate it.

Final change list below…

  • new game “Speed” option of Normal, Speedy or MANIC. These will effect the aircraft speed, acceleration, turn rate & increase bullet damage noticably. MANIC in particular should appeal to the more “twitch” gamer types. While Normal is the status quo.
  • New “Flight School” mode for learning and practicing the Controls. This is basically a free flight mode with interactive instruction, hints and tips.
  • Lastly, due to popular request I’ve added a 2 second invulnerability after respawning. Something that should always have been there, but I shelved to make my new year launch deadline.
  • Added animated score +/- for when player scores hits.

It’s immensely satisfying to have this update complete. While I’m not ruling out further updates & features, I feel I can at last shift focus to game #2

p.s. I’ve a little tweaking to do before I can release the Windows version of the Update, so stay tuned.

Air Legends update is now in Peer Review

Thursday, May 7th, 2009

The Air Legends update I’ve been blogging about is now one step closer to release – now in Peer Review. If you’re a Creators Club member, I’ll be mighty grateful if you check it out. Cheers!

It adds some great improvements that I hope address a couple of common complaints about the game, while retaining the existing gameplay for those happy with it.

Final change list below… includes a cool new feature I’ve not mentioned before.

  • new game “Speed” option of Normal, Speedy or MANIC. These will effect the aircraft speed, acceleration, turn rate & increase bullet damage noticably. MANIC in particular should appeal to the more “twitch” gamer types. While Normal is the status quo.
  • New “Flight School” mode for learning and practicing the Controls. This is basically a free flight mode with interactive instruction, hints and tips.
  • Lastly, due to popular request I’ve added a 2 second invulnerability after respawning. Something that should always have been there, but I shelved to make my new year launch deadline.
  • Added animated score +/- for when player scores hits.

Now it’s time I got back to peer reviewing for others – seeing some awesome stuff out there.