Archive for the ‘Battlefield 2142’ Category

December’s here (in NZ)! Quick update & news from the XNA world

Friday, December 1st, 2006

Yes, I’m still here.

The relative silence is because lately I’ve been far too busy at both work & play.

I’d like to say the “play” has all been XNA, but I’ve been enjoying Battlefield 2142 a bit too much for that.

What I have done is add the “skywriting” feature (my 6 year old daughters idea) to my “Air Legends” game. Basically the plane puffs out red smoke trails while you press a particular button, so you can do lovely pacifist pictures in the sky. ;)

A very easy feature to do with some tweaks to my existing smoke particle system.  So a nice quick win on the progress front. 

It’s certainly not a historically accurate feature, but that’s why it’ll be presented like a seperate game mode with no enemy aircraft. (actually it should probably be a different themed game altogether).  Anyway, doing the menu for it is taking longer than the feature itself. Go figure.

XNA news

It’s December at last.  So not long to go now for the Full release of XNA.  December 12th, I believe.

David “LetsKillDave” Weller posts some exciting news that the migration of code built on XNA Beta 2 to the Full release, should be relatively painless.

Those of you that are fearing the RTM version of XNA will result in the same kind of pain as the Beta 1 to Beta 2 transition, take heart.  There are VERY few API changes this time around.  All the “beta 2″ code that I’ve tested so far has worked without needing code modification (or very minor modification).  Those of you that have invested time in writing Beta 2 games or tutorials will most likely find your code works perfectly.

He also introduces us to another great XNA resource. Michael Anderson’s blog is putting out some very cool info with source code included. 

Check out “Manders vs. Machine“.  Definately one to follow.

Microsoft HOTFIX to fix the MS security patch (MS06-051) that broke Battlefield 2142 for some

Friday, October 20th, 2006

Bit of a mouthful, but here’s the deal.

Evidently an earlier Microsoft Security Patch (MS06-051) broke the just released BF2142 for a few unhappy souls.  Jeesh, talk about bad timing, eh!!!

So the good news is Microsoft have just released a new hotfix that fixes the problem.

Get it here.

And the official (?) Battlefield 2142 Demo release date is…

Thursday, October 5th, 2006

Well, the official word is the 5th, but that is for EADownloader pre-order customers only.  Plus, it seems GameSpot members have an early peak too.

For the rest of us, this is the most detailed info I could find…

On BF2142Fever they are reporting:

First on Thurdsay the 5th October 9am CET, the users who preordered with the EA Downloader will be able to download it.

On Friday the 6th October 9am CET, subscribers to Gamespot compelte will be able to start downloading it.

On Saturday the 7th October 9am CET, everyone else will be able to get the demo and play it.

By my calculations, well TimeAndDate’s actually – the ”everyone” release in New Zealand time would be Saturday 7th, 8pm (NZT).

Or, if you like countdowns, here’s one!

Battlefield 2142 Demo this week???

Tuesday, October 3rd, 2006

I see on the grape vine, there’s rumor of the Battlefield 2142 Demo coming out this week.

Nothing official as far as I can tell, but the unnamed sources sound reasonably solid.  The timing would be about right too, as the full game comes out this month.

See this thread at Total2142.