Archive for the ‘Battlefield 2’ Category

Battlefield 2 Patch v1.4 released at last!!!

Wednesday, September 6th, 2006

I saw over at Total Battlefield 2 that the much anticipated BF2 v1.4 patch has finally been released.

Usual story.  A full patch and a smaller incremental one.  Traditionally, general opinion has been that incrementals can cause “issues”.  I’ve never had a problem myself, so if you can be bothered go for the full patch.

Lots of places to download from, but I plan to go straight to the source and get it here.

Here is the Changelog…

New content

  • New level: Road to Jalalabad (Conquest 16-32-64, Singleplayer, Co-op)
  • New Server Option: No Vehicles mode

Fix List

Front End:

  • Front end – Fix server browser issues with updating info
  • Front End – Multiplayer & Co-op – Players on server list can include Bots instead of human players
  • Multiplayer Internet Server maps size filter not working
  • Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box

Game Server:

  • Increased server stability
  • All levels – Co-op – Crash after reviving player without a kit- 1st attempt Server – Linux 32 Dedicated – Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
  • Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
  • Re-enable unlocks on unranked servers
  • Ranked server forces unlocks i.e. have to have unlocks selected.
  • Coop – Local Server – If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
  • Fixed a dedicated server crash which was occurring when the user held “CTRL” and “SHIFT” while selecting a map
  • Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps
  • Vehicle drop crash related bug (missing icon)
  • Co-Op bot console commands do not function on local servers.
  • Client / Gameplay:
  • Red/Blue nametag bug –Fix to the issue where players would show up with the wrong color name tag
  • Introduced a delay from proning to standing to help reduce exploiting
  • Adjusted C4 to make throwing more difficult
  • Fixed the issue where a red distance marker appears on the ground
  • Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
  • Made adjustments to reduce the damage taken by vehicles when driving
  • Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage.
  • Commander options no longer available whilst dead.
  • Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
  • Fixed the issue that would cause infantry players to be revived with no kit.
  • Fixed several rare graphics crashes.
  • Fixed issue with players crashing while clicking “Join Game” in the front end
  • Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings.
  • Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
  • Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
  • Transport Helicopters – Increased the armor of all transport helicopters

New Battlefield 2142 Trailer out now!

Sunday, August 20th, 2006

There is a new Battlefield 2142 trailer out called “Camp Gibraltar”. You can get it here.

If you’re a BF2 fan you’ve gotta check it out! The most impressive trailer yet! :)

Needless to say, I’m REALLY looking forward to this game.

Dad’s Army

Thursday, August 17th, 2006

PC Gaming’s a huge passion of mine, but as a dad, husband and IT professional it’s hard to be any more than a part-timer compared to the hoards of “l33t” teenage masses I play online against. It’s a similar story for my other buddies that I always try to team up with. That tends to only happen one night a week, when we devote ourselves to the greater cause that is team =NAD=.

=NAD= squad tops the table!

So it’s a rare & welcome pleasure when we pull one off against the masses and top the table so clearly!

(Ok, so our scores aren’t THAT amazing, but we still kicked arse, both individually and as a squad!)

Take a bow squad =NAD=, take a bow!