If you’d like to get in touch, leave a comment on the blog, or email me on contact@bionicsharkstudios.com.

Average Rating: 4.9 out of 5 based on 226 user reviews.

14 Responses to “”

  1. SteveProXNA Says:

    Hey Sharky, great to see another kiwi on the XNA web site! I went to review Air Legends game but it seems the Review is now closed (1/1/09). The trailer looks awesome however, well done

  2. Sharky Says:

    Hey thanks. Sweet, another Kiwi!

  3. Spongeloaf Says:

    I just bought Air Legends on the Xbox marketplace and loved it. Great work! I like how simple yet fun it is, and how you cartoonized the plane models just a bit. Also, the air show mode was surprisingly fun. I know you’re probably very busy, but new content would be appreciated as well. Keep up the good work.


  4. GrafixGuerilla Says:

    It was refreshing to see a Community game that was something other than a space shooters or platformer. After playing the demo, I bought the game immediately. I absolutely love the aircraft modeling and look of the game. I posted a thread on our private gaming site, vgrefugees.com and suggested that our members check out the game.

    I know you are probably quite relieved to get Air Legends on Marketplace. I appreciate the 200 pts price tag, but I’d be willing to pay more for some additional content. More aircraft: Mustang and Corsair vs. Zero? I’d also like to see some added depth. How about a mode where you have to shoot down as many bombers as you can from incoming waves? I’d also love to see a divebombing mode on Japanese ships, complete with anti-aircraft fire.

    Keep up the great work! I love this game!

  5. Sharky Says:

    Thanks so much Spongeloaf & GrafixGuerilla.

    I’m contemplating what my next update will be, but yes I’d definitely like to add just a little more before diving into game #2.

    I had hoped to have a P-51 Mustang in there, but ran out of time. It’s highly likely that I will add one, and perhaps some others.

    As for game modes, I have a stack of ideas I’d hoped to add (the bomber one included). I’d also always wanted to add an actual ground but it just never eventuated. There comes a point where you have to bake in the final features, and defer others till another day. Perhaps an update or even an Air Legends 2 one day. :)

    The great thing is I have the knowledge now to make an even better Air Legends. Plus I have the same models and visual style to make a speedier start.

    Thanks again.

  6. bullyx Says:

    Really like the look of this game, but can’t find it on market place

  7. Sharky Says:

    Hi there.

    Yeah the Community Games section of the dashboard is easily missed.
    It should be there (if you are US, UK, Canada, Italy, France or Spain), but if you can’t find it you can queue your xbox to download it via the marketplace on the web…

    Try this link…


    …then click the “Download to Xbox 360″ button.

    Next time you log on to your Xbox it should start downloading.

  8. Scotty Says:

    This looks really good, i’d be so keen to try it out, i’m also from New Zealand, it sucks how we don’t get the Community Games channel =(.

  9. Sharky Says:

    Thanks Scotty.
    Yeah, it’s annoying, but I’m relieved it hasn’t stopped me being able to publish.

    In the meantime, there’s always the windows version…


  10. Music Says:

    Hi Sharky,

    Very good work! Congratulations!
    I want to know how about the music track!
    You needed license for the music track? Im not sure about to license or make on my own…
    …for my indie project. tipilot.blogspot.com ;)

    Thanks in advanced!

  11. Sharky Says:

    A good friend made the music for Air Legends especially. I reckon the http://creators.xna.com forums will probably have info on finding royalty free music, or even people willing to do game music.

  12. Ben Says:


    I’m in the process of putting together my first game, I was wondering if you had an idea or knowledge on a simple way to give an object pool table type physics movement. What i’d like to do is let someone shoot an object and when it hits something it changes direction in much the same way pool ball would.

    Nice games I’d like to add, care to give us an idea on how much money you made from it?

  13. Sharky Says:

    Hi Ben.

    I’m afraid I know very little about implementing real physics in a game. I asked a friend who does and he reckoned its probably easier for realistic movement to use a physics engine. jiglibx or even one of the several 2d xna phyics engines perhaps.

    About my game and how much it made, I don’t really want to announce that. I will say though that it is not enough to quit my day job, but has been enough to pay off some bills, debts, and really make life a lot easier. With my first game done, it’ll be much easier to make future games since I’ve learned so much in the process. Definitely working on future games.

  14. Stephen Says:

    Hi Sharky,
    Stumbled across your website – always good to find more game devs in NZ. There is a reasonably active community of devs online at http://www.playmaker.org.nz – come and tell us about your projects.

    I run the Auckland Game Dev Meetup, which is going from strength to strength. Some of the guys on playmaker held a Wellington Meetup last month.

    We’ve also held a few Game Dev Workshops in the weekends, similar to your afterwork sessions. Odd how in this internet-age having collaborators around physically helps get projects done.

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