Gamedev evenings, genius Jeff, Game #2 progress & twitter

April 9th, 2010 by Sharky

kick it on GameDevKicks.com 

Lately me and fellow XNAer, and good buddy Jeff of 1am Studios have been doing gamedev nights after work. Even though we’re working on our own very different game projects, it’s a fantastic way to keep the motivation up. In fact, I fully credit these nights for getting my Game #2 anywhere close to where it is now. And getting me back into the gamedev “ZONE”.

Before then the most I was managing was a couple of hours a week of gamedev.

That’s to be expected with gamedev being my hobby, not my regular day job.

It’s also a perfect excuse to feast on Pizza, music, and movies – comedies work best.

Anyway, I highly recommend it, if you know other XNAers in your area.

Speaking of Jeff. He’s been bringing new life into classic old games using XNA. Check out his latest project is a Carmageddon remake here. (before that he also did Need For Speed in XNA)


I made great Game #2 progress last night too:

  • the Threat Indicator is all polished now and working wonderfully – very happy with it
  • more annoying bugs squished
  • and refactorings a plenty

And lastly, I’m finally on Twitter. Not sure if that’s a good thing yet. My blogs posts have been pretty short lately, so thought I might give it a whirl.

You can follow my ramblings here…

http://twitter.com/sharkyNZ

until next time, cya

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