August 23rd, 2006 by Sharky
Due to popular demand (and JD’s nagging).
I’ve changed my mind and will work on adding some SHOOTING to the game next. Not that there’s anything to shoot AT yet, but it’ll be fun. Besides, it will shut JD up for a bit.
I’ll leave the refactoring till later because I’ll have a lot of refactoring to do when XNA comes out anyway.
I started looking at some elegant little Particle System samples last night. Remarkably similar to my self-written CloudManager classes actually, so quite chuffed about that!
Anyway, the idea cauldron is bubbling away nicely, so stay tuned.
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August 23rd, 2006 at 9:20 am
Wicked! But come on, what good is shooting if there is nothing to shoot at Make sure you add some stationary object to aim at, please?
August 23rd, 2006 at 10:15 am
I might throw another Spitty into the mix (i haven’t embarked on an Me-109 model yet).
I’ll probably just make it fly around randomly at this stage – I don’t want to get bogged down doing scary AI code just yet. In fact I’d rather focus on simple network multiplayer action berfore single player. I’m a firm believer in letting the player(s) invent the gameplay themselves to some degree. Give them a sandbox and some toys, and we’ll see where it goes from there.
August 24th, 2006 at 12:09 pm
Great to hear
And we need weapon upgrades – that’s important. When I blow a plane up I want to get a freakin’ gattling gun or h-bomb upgrade.
– JD