August 31st, 2006 by Sharky
Some of you (that have only seen the screenshots) have remarked that the bullets appear to have a circular motion.
So I’ll just squish that one right now!
Actually it’s not circular at all. Every bullet flys straight and true. The only reasons they appear at all circular in the screenshots is this:
- the planes were turning while shooting, causing the bullets to spray out. Call it straffing.
- in my game you can actually see the bullets. In real life you wouldn’t, because bullets travel too fast. For my arcade style game, I would like you to see the bullets, and actually have a small but fighting chance of evading them.
- I also didn’t take any screenshots with the planes holding steady and nailing the target.
- Another thing that adds to the effect, is that there are two bullets per shot – one from each wing like the real Spitty. So you get a bit of a twisty effect between the two bullets, if the plane was rolling while firing.
So there we go, then. I hope that’s cleared THAT up!!!
p.s. I’m considering adding a little gravity to the bullets actually. It’ll be easy, and interesting to see how it affects the game play.
Average Rating: 4.6 out of 5 based on 166 user reviews.
September 1st, 2006 at 10:39 am
Looking good man
Gravity would be cool – make sure you seperate your physics code as much as possible from your game code so you can eventually seperate out the engine
– JD
September 1st, 2006 at 11:18 am
Yeah, good plan that!