August 31st, 2006 by Sharky

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Some of you (that have only seen the screenshots) have remarked that the bullets appear to have a circular motion.

So I’ll just squish that one right now!  ;)

Actually it’s not circular at all.  Every bullet flys straight and true.  The only reasons they appear at all circular in the screenshots is this:

  • the planes were turning while shooting, causing the bullets to spray out. Call it straffing. 
  • in my game you can actually see the bullets.  In real life you wouldn’t, because bullets travel too fast.  For my arcade style game, I would like you to see the bullets, and actually have a small but fighting chance of evading them.
  • I also didn’t take any screenshots with the planes holding steady and nailing the target.
  • Another thing that adds to the effect, is that there are two bullets per shot – one from each wing like the real Spitty. So you get a bit of a twisty effect between the two bullets, if the plane was rolling while firing. 

So there we go, then.  I hope that’s cleared THAT up!!!  ;)

p.s.  I’m considering adding a little gravity to the bullets actually.  It’ll be easy, and interesting to see how it affects the game play.

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2 Responses to “”

  1. JD Says:

    Looking good man :)

    Gravity would be cool – make sure you seperate your physics code as much as possible from your game code so you can eventually seperate out the engine :)

    – JD

  2. Sharky Says:

    Yeah, good plan that! :)

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