August 28th, 2006 by Sharky

kick it on GameDevKicks.com 

The XNA Team Blog has some great new info over here about what we’ll see in XNA (which comes out any day now…for FREE!!!)

Check this out…

“… Our goal is for you to be able to start writing your game within the first 5 minutes of starting a project. You won’t have to worry about creating a window. You won’t have to worry about a message pump or an Idle event. You won’t need to enumerate graphic adapters and display modes. You won’t have to create a Direct3D 9 device and manage it when the window is resized or the game is minimized. The XNA Framework takes care of all those things for you. The first thing you do is write code for your game. …”

FAN-FREAKN-TASTIC!!!

Initialising the Device has probably been the hardest part of getting started with game dev. I know I’m still not doing it properly – hence the lengthy troubleshooting section on getting the game to actually run.

I’m elated that soon I shouldn’t have to invest any more time on that complicated aspect of game dev. ;)

There is plenty more to drool about, so read on.

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