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	<title>Sharky&#039;s Blog &#187; XNA</title>
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	<link>http://sharky.bluecog.co.nz</link>
	<description>Home of the Air Legends game for Xbox 360 and Windows, Bionic Shark Studios, XNA game development &#38; other madness</description>
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		<link>http://sharky.bluecog.co.nz/?p=391</link>
		<comments>http://sharky.bluecog.co.nz/?p=391#comments</comments>
		<pubDate>Sun, 14 Nov 2010 11:13:32 +0000</pubDate>
		<dc:creator>Sharky</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[MiG Madness]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=391</guid>
		<description><![CDATA[ I haven&#8217;t been blogging much lately,  but have done a few on Twitter lately.  I have been super busy on &#8220;MiG Madness&#8221; and it&#8217;s coming along beautifully.  Still aiming to publish on Xbox Live Indie Games before the end of the year.  Plus plans for a Windows Phone version naturally!
 [...]]]></description>
			<content:encoded><![CDATA[<p> I haven&#8217;t been blogging much lately,  but have done a few on <a href="http://twitter.com" target="_blanks">Twitter</a> lately.  I have been super busy on &#8220;MiG Madness&#8221; and it&#8217;s coming along beautifully.  Still aiming to publish on <a href="http://marketplace.xbox.com/en-US/Games/XboxIndieGames">Xbox Live Indie Games</a> before the end of the year.  Plus plans for a Windows Phone version naturally!</p>
<p> So just a reminder.  Best place to follow my progress right now is on Twitter over here <a href="http://twitter.com/sharkyNZ" target="_blanks">http://twitter.com/sharkyNZ</a></p>
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		<link>http://sharky.bluecog.co.nz/?p=383</link>
		<comments>http://sharky.bluecog.co.nz/?p=383#comments</comments>
		<pubDate>Fri, 17 Sep 2010 01:56:20 +0000</pubDate>
		<dc:creator>Sharky</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=383</guid>
		<description><![CDATA[ Luke Schneider of the one-man Indie game studio Radiangames has been interviewed by Gamasutra over here.
 Check out&#8230;
&#8220;In-Depth: Radiangames On Finding Success in $1 Increments&#8221;.
 A great read,  and inspiring for other one-man studios such as mine.
 IMHO,  Radiangames produce some of the coolest,  most polished Indie games on the Marketplace. [...]]]></description>
			<content:encoded><![CDATA[<p> Luke Schneider of the one-man Indie game studio <a href="http://radiangames.com/">Radiangames</a> has been interviewed by <a href="http://www.gamasutra.com/" target="_blank">Gamasutra</a> over <a href="http://www.gamasutra.com/view/news/30453/InDepth_Radiangames_On_Finding_Success_in_1_Increments.php" target="_blank">here</a>.</p>
<p> Check out&#8230;<br/><br />
<a href="http://www.gamasutra.com/view/news/30453/InDepth_Radiangames_On_Finding_Success_in_1_Increments.php" target="_blank">&#8220;In-Depth: Radiangames On Finding Success in $1 Increments&#8221;</a>.</p>
<p> A great read,  and inspiring for other one-man studios such as mine.</p>
<p> IMHO,  Radiangames produce some of the coolest,  most polished Indie games on the Marketplace.  Good work!</p>
<p><div itemprop="aggregateRating" itemscope="itemscope" itemtype="http://schema.org/AggregateRating">Average Rating: <span itemprop="ratingValue">5</span> out of <span itemprop="bestRating">5</span> based on <span itemprop="reviewCount">231</span> user reviews.</span></div></p><p>
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		<link>http://sharky.bluecog.co.nz/?p=380</link>
		<comments>http://sharky.bluecog.co.nz/?p=380#comments</comments>
		<pubDate>Tue, 07 Sep 2010 19:50:58 +0000</pubDate>
		<dc:creator>Sharky</dc:creator>
				<category><![CDATA[MiG Madness]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=380</guid>
		<description><![CDATA[ Quick post while I munch breakfast..  So what&#8217;s game #2 all about?
 I&#8217;m happy to announce &#8220;Air Legends &#8211; MiG Madness&#8221;.  Still a work in progress,  getting pretty polished.  My aim is to launch as soon as possible but pre-christmas 2010.
 What is MiG Madness?&#8230;

for the Xbox 360.  Coming [...]]]></description>
			<content:encoded><![CDATA[<p> Quick post while I munch breakfast..  So what&#8217;s game #2 all about?</p>
<p> I&#8217;m happy to announce &#8220;Air Legends &#8211; MiG Madness&#8221;.  Still a work in progress,  getting pretty polished.  My aim is to launch as soon as possible but pre-christmas 2010.</p>
<p> What is MiG Madness?&#8230;</p>
<ul>
<li>for the Xbox 360.  Coming soon to Xbox Live Indie Games.</li>
<li>JET aircraft dogfighting from the Korean War era.</li>
<li>1-4 player co-op (local) on the same screen</li>
<li>Survive waves of increasingly difficult enemy</li>
<li>Rescue system for dead players</li>
<li>Exploded enemies drop their loot.  i.e.  rockets,  health,  etc&#8230;</li>
<li>Threat indicator</li>
<li>3D Audio</li>
<li>Day-Night-Cycle</li>
</ul>
<p> Enough talk,  check out the 1st teaser vid&#8230;</p>
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<p><div itemprop="aggregateRating" itemscope="itemscope" itemtype="http://schema.org/AggregateRating">Average Rating: <span itemprop="ratingValue">5</span> out of <span itemprop="bestRating">5</span> based on <span itemprop="reviewCount">220</span> user reviews.</span></div></p><p>
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		<link>http://sharky.bluecog.co.nz/?p=371</link>
		<comments>http://sharky.bluecog.co.nz/?p=371#comments</comments>
		<pubDate>Fri, 09 Apr 2010 07:31:21 +0000</pubDate>
		<dc:creator>Sharky</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=371</guid>
		<description><![CDATA[ Lately me and fellow XNAer,  and good buddy Jeff of 1am Studios have been doing gamedev nights after work.  Even though we&#8217;re working on our own very different game projects,  it&#8217;s a fantastic way to keep the motivation up.   In fact,  I fully credit these nights for getting [...]]]></description>
			<content:encoded><![CDATA[<p> Lately me and fellow XNAer,  and good buddy <strong>Jeff</strong> of <a href="http://1amstudios.com/" target="blank">1am Studios</a> have been doing <strong>gamedev nights</strong> after work.  Even though we&#8217;re working on our own very different game projects,  it&#8217;s a fantastic way to keep the motivation up.   In fact,  I fully credit these nights for getting my <strong>Game #2</strong> anywhere close to where it is now.  And getting me back into the gamedev &#8220;ZONE&#8221;.</p>
<p> Before then the most I was managing was a couple of hours a week of gamedev.</p>
<p> That&#8217;s to be expected with gamedev being my hobby,  not my regular day job.</p>
<p> It&#8217;s also a perfect excuse to feast on Pizza,  music,  and movies &#8211; comedies work best.</p>
<p> Anyway,  I highly recommend it,  if you know other XNAers in your area.</p>
<p> Speaking of <strong>Jeff</strong>.  He&#8217;s been <a href="http://blog.1amstudios.com/" target="blank">bringing new life into classic old games using XNA</a>.  Check out his latest project is a <strong>Carmageddon remake</strong> <a href="http://blog.1amstudios.com/">here</a>.   (before that he also did <a href="http://1amstudios.com/games/NeedForSpeed/" target="blank"><strong>Need For Speed</strong></a> in XNA)</p>
<p> <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/JXaXxoTA4pg&#038;hl=en_GB&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JXaXxoTA4pg&#038;hl=en_GB&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><br />
</p>
<p> I made <strong>great Game #2 progress</strong> last night too:</p>
<ul>
<li>the <a href="http://sharky.bluecog.co.nz/?p=365">Threat Indicator</a> is all polished now and working wonderfully &#8211; very happy with it</li>
<li>more annoying bugs squished</li>
<li>and refactorings a plenty</li>
</ul>
<p> <strong>And lastly, </strong> I&#8217;m finally on <strong><a href="http://twitter.com" target="blank">Twitter</a></strong>.   Not sure if that&#8217;s a good thing yet.  My blogs posts have been pretty short lately,  so thought I might give it a whirl.</p>
<p> You can follow my ramblings here&#8230; </p>
<p> <a href="http://twitter.com/sharkyNZ">http://twitter.com/sharkyNZ</a></p>
<p> until next time,  cya</p>
<p><div itemprop="aggregateRating" itemscope="itemscope" itemtype="http://schema.org/AggregateRating">Average Rating: <span itemprop="ratingValue">4.5</span> out of <span itemprop="bestRating">5</span> based on <span itemprop="reviewCount">300</span> user reviews.</span></div></p><p>
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		<link>http://sharky.bluecog.co.nz/?p=365</link>
		<comments>http://sharky.bluecog.co.nz/?p=365#comments</comments>
		<pubDate>Tue, 06 Apr 2010 21:21:51 +0000</pubDate>
		<dc:creator>Sharky</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=365</guid>
		<description><![CDATA[ Air Legends had mono sound,  so any hint of where the enemy was coming from was suggested by skewing the camera slightly.  I&#8217;m also a fan of games with minimal HUD.  Where more natural cues suggest how damaged you are,  where the enemy is.  (the Peter Jackson&#8217;s King Kong [...]]]></description>
			<content:encoded><![CDATA[<p> Air Legends had mono sound,  so any hint of where the enemy was coming from was suggested by skewing the camera slightly.  I&#8217;m also a fan of games with minimal HUD.  Where more natural cues suggest how damaged you are,  where the enemy is.  (the Peter Jackson&#8217;s King Kong game is a good example of this)</p>
<p> Many asked for a Radar,  or Mini-map.  A great idea &#8211; but I really wanted see if the minimal HUD thing could really work,  and stick to situational awareness appropriate for pilots in WWII.   Back then radar helped dispatch squads in the general vicinity of the enemy,  but once in the air the pilots were largely on their own.  </p>
<p> <strong>Game #2</strong> will be similar,  but with 3D audio which will help immensely,  but&#8230;</p>
<ul>
<li><strong>your enemies will attack in waves</strong> &#8211; lethal,  more types of waves to come</li>
<li>&#8230;so,  I&#8217;ve added a <strong>Threat indicator</strong> for approximate direction to the target,  but not too precise to ruin the challenge &#8211; DONE,  applying polish!!!</li>
</ul>
<p><div itemprop="aggregateRating" itemscope="itemscope" itemtype="http://schema.org/AggregateRating">Average Rating: <span itemprop="ratingValue">4.6</span> out of <span itemprop="bestRating">5</span> based on <span itemprop="reviewCount">294</span> user reviews.</span></div></p><p>
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		<link>http://sharky.bluecog.co.nz/?p=360</link>
		<comments>http://sharky.bluecog.co.nz/?p=360#comments</comments>
		<pubDate>Mon, 05 Apr 2010 22:39:58 +0000</pubDate>
		<dc:creator>Sharky</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=360</guid>
		<description><![CDATA[ In Air Legends rockets were earned with scoring streaks of bullet hits.  For Game #2 it&#8217;s more about the death and destruction now&#8230;

Exploded enemies drop their remaining Ammo &#8211; loot! &#8211; DONE,  applying polish!!!
You can pick up said loot! &#8211; DONE!!!
tweaked player/enemy engine volumes for better 3D audio &#8211; IMPROVED,  ongoing.
stomped [...]]]></description>
			<content:encoded><![CDATA[<p> In Air Legends rockets were earned with scoring streaks of bullet hits.  For <strong>Game #2</strong> it&#8217;s more about the death and destruction now&#8230;</p>
<ul>
<li><strong>Exploded enemies drop their remaining Ammo &#8211; loot!</strong> &#8211; DONE,  applying polish!!!</li>
<li><strong>You can pick up said loot!</strong> &#8211; DONE!!!</li>
<li><strong>tweaked player/enemy engine volumes for better 3D audio</strong> &#8211; IMPROVED,  ongoing.</li>
<li><strong><a href="http://www.alienscollection.com/bugpatch.jpg" target="blank">stomped</a> a few bugs</strong> &#8211; definitely ongoing!!!</li>
</ul>
<p><div itemprop="aggregateRating" itemscope="itemscope" itemtype="http://schema.org/AggregateRating">Average Rating: <span itemprop="ratingValue">4.8</span> out of <span itemprop="bestRating">5</span> based on <span itemprop="reviewCount">295</span> user reviews.</span></div></p><p>
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		<link>http://sharky.bluecog.co.nz/?p=357</link>
		<comments>http://sharky.bluecog.co.nz/?p=357#comments</comments>
		<pubDate>Sun, 14 Mar 2010 20:24:42 +0000</pubDate>
		<dc:creator>Sharky</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=357</guid>
		<description><![CDATA[ I never was a big fan of Splitscreen,  so Game #2  has&#8230;

1-4 player coop on the same screen &#8211; IMPLEMENTED,  tweaks ongoing!!!
3D Audio!!! (not really possible with splitscreen) &#8211; COMPLETE!!!

Average Rating: 4.8 out of 5 based on 265 user reviews.

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			<content:encoded><![CDATA[<p> I never was a big fan of Splitscreen,  so <strong>Game #2</strong>  has&#8230;</p>
<ul>
<li><strong>1-4 player coop on the same screen</strong> &#8211; IMPLEMENTED,  tweaks ongoing!!!</li>
<li><strong>3D Audio!!! (not really possible with splitscreen)</strong> &#8211; COMPLETE!!!</li>
</ul>
<p><div itemprop="aggregateRating" itemscope="itemscope" itemtype="http://schema.org/AggregateRating">Average Rating: <span itemprop="ratingValue">4.9</span> out of <span itemprop="bestRating">5</span> based on <span itemprop="reviewCount">279</span> user reviews.</span></div></p><p>
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		<slash:comments>4</slash:comments>
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		<title></title>
		<link>http://sharky.bluecog.co.nz/?p=352</link>
		<comments>http://sharky.bluecog.co.nz/?p=352#comments</comments>
		<pubDate>Thu, 11 Mar 2010 21:13:57 +0000</pubDate>
		<dc:creator>Sharky</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=352</guid>
		<description><![CDATA[I got my coding face on again at last&#8230;
 Game #2 well under way &#8211; full steam ahead.

Day-Night-Cycle &#8211; COMPLETE!!!

 Very happy.
 So can&#8217;t wait to unveil what it is exactly,  but for now all you get is tasty morsels.
Average Rating: 4.6 out of 5 based on 153 user reviews.

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			<content:encoded><![CDATA[<h3>I got my coding face on again at last&#8230;</h3>
<p> <strong>Game #2</strong> well under way &#8211; full steam ahead.</p>
<ul>
<li><strong>Day-Night-Cycle</strong> &#8211; COMPLETE!!!</li>
</ul>
<p> Very happy.</p>
<p> So can&#8217;t wait to unveil what it is exactly,  but for now all you get is tasty morsels.</p>
<p><div itemprop="aggregateRating" itemscope="itemscope" itemtype="http://schema.org/AggregateRating">Average Rating: <span itemprop="ratingValue">4.8</span> out of <span itemprop="bestRating">5</span> based on <span itemprop="reviewCount">197</span> user reviews.</span></div></p><p>
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		<title></title>
		<link>http://sharky.bluecog.co.nz/?p=347</link>
		<comments>http://sharky.bluecog.co.nz/?p=347#comments</comments>
		<pubDate>Wed, 02 Dec 2009 21:47:33 +0000</pubDate>
		<dc:creator>Sharky</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=347</guid>
		<description><![CDATA[ 11 months after launch,  &#8220;Air Legends&#8221; has now been downloaded over 100 thousand times from the Xbox Indie games Marketplace!
 That&#8217;s downloads,  NOT sales.   If I&#8217;d got 100000 sales I&#8217;d quit my day job right now!
 Air Legends is currently available for 80 MS Points  ($1 USD) on the [...]]]></description>
			<content:encoded><![CDATA[<p> 11 months after launch,  <a href="http://marketplace.xbox.com/games/media/66acd000-77fe-1000-9115-d80258550162/" target="_blank">&#8220;Air Legends&#8221;</a> has now been downloaded over 100 thousand times from the Xbox Indie games Marketplace!</p>
<p> That&#8217;s downloads,  NOT sales.   If I&#8217;d got 100000 sales I&#8217;d quit my day job right now!</p>
<p> Air Legends is currently available for 80 MS Points  ($1 USD) on the Indie games Marketplace.   Look for it on the Dashboard or Web marketplace <a href="http://marketplace.xbox.com/games/media/66acd000-77fe-1000-9115-d80258550162/" target="_blank">here</a></p>
<p> p.s.  and don&#8217;t forget to Rate it!</p>
<p><div itemprop="aggregateRating" itemscope="itemscope" itemtype="http://schema.org/AggregateRating">Average Rating: <span itemprop="ratingValue">5</span> out of <span itemprop="bestRating">5</span> based on <span itemprop="reviewCount">212</span> user reviews.</span></div></p><p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title></title>
		<link>http://sharky.bluecog.co.nz/?p=340</link>
		<comments>http://sharky.bluecog.co.nz/?p=340#comments</comments>
		<pubDate>Thu, 29 Oct 2009 21:13:07 +0000</pubDate>
		<dc:creator>Sharky</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://sharky.bluecog.co.nz/?p=340</guid>
		<description><![CDATA[ &#8220;Air Legends&#8221; has been a big success for me since it launched in Jan 2009.   Now with game #2 under way (and feeling great),  it just feels right to give a little back.  
 So I&#8217;ve reduced the price to 80 Microsoft Points.  That&#8217;s $1 USD folks.  

enjoy [...]]]></description>
			<content:encoded><![CDATA[<p> &#8220;<a href="http://marketplace.xbox.com/games/media/66acd000-77fe-1000-9115-d80258550162/" target="_blank">Air Legends</a>&#8221; has been a big success for me since it launched in Jan 2009.   Now with <a href="http://sharky.bluecog.co.nz/?p=333">game #2</a> under way (and feeling great),  it just feels right to give a little back.  </p>
<p> So I&#8217;ve <strong>reduced the price to 80 Microsoft Points</strong>.  That&#8217;s $1 USD folks.  </p>
<ul>
<li>enjoy it</li>
<li>rate it</li>
<li>tell all ya mates!</li>
</ul>
<p> I&#8217;d also like to remind you that in May 2009 the game was <a href="http://sharky.bluecog.co.nz/?p=325">Updated with <strong>significant gameplay improvements</strong></a>.<br />
Be sure to give it another try,  and please do <a href="http://marketplace.xbox.com/games/media/66acd000-77fe-1000-9115-d80258550162/"><strong>Rate it</strong></a> either on the Dashboard or the <a href="http://marketplace.xbox.com/games/media/66acd000-77fe-1000-9115-d80258550162/">web marketplace</a>.</p>
<p> Cheers all!</p>
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