November 22nd, 2006 by Sharky

kick it on GameDevKicks.com 

Shawn Hargreaves of the XNA Team, has posted an excellent item explaining XNA’s Model class hierarchy.

If you see one blog post this year,  see “Models, Meshes, parts, and bones”.

Honestly, this is a good read folks, and rather entertaining too. Clearly Shawn was having a great day when he posted it. 

:)

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