April 14th, 2008 by Sharky
I’ve uploaded yet another preview build. That’s 3 now – must be some kind of record.
This one features:
- selectable team sizes. From 1 vs 1 to 5 vs 5
- improved Lobby screen
- reduced bullet range so the enemy AI can no longer shoot you from well outside the screen where you can’t even see them
- new Team score HUD partly complete
- survivability improved (even in a 5 vs 5 dogfight)
Known issues with this build:
- Computer team name “Neutral” is wrong. Should be Allies or Axis
- Scoring not completed. Doesn’t reward/penalize mid-air collisions.
- epic battles are now possible but a little to hard to complete the kill. Usually ends up in a collison
- funky new camera stuff occasionally lets your own plane disappear from view briefly
- I get random mystery crashes on the XBOX 360 version. I’m not sure why yet, but try again 2, maybe 3 times and you’ll start getting a trouble free game. Bizarre. I would love to hear if anyone else is experiencing this on the 360?
Once again, this is a sneak peak release showing off my newest features as I polish them. My old, comparitively boring, release is still available here.
Try preview #3 here
You can download it directly with the following links…
Average Rating: 4.7 out of 5 based on 161 user reviews.
April 22nd, 2008 at 11:04 am
I found a crash in the game in the Windows version where shortly after you collide with a ship and die it errors some times. It seems to happen after horsing around button mashing for about a minute.
April 22nd, 2008 at 11:09 am
Yeah. That’s one reason it’s still a “preview” release. hehe.
With all the extra planes flying around now, I need to look at memory usage. I think all the extra particles (smoke, explosions, bullets etc…) might be consuming too much memory after playing for a bit. Get’s garbage collected, but sometimes not soon enough.
That’s my guess anyway.
On the 360 I get similar symptoms. Play for 5 minutes and eventually it crashes – sometimes.
April 23rd, 2008 at 6:51 am
Hi Sharky,
I installed the preview and I get a crash whatever options I select when I start a round.
Unfortunatelly, I have no idea how I can help you debugging this windows installation as I have no logs written.
If you want your readers to help you out, maybe you could just add some try…catch with a TraceListener attached to a file output so that we can at least send you over some exception information?
Cheers,
Philippe
April 23rd, 2008 at 7:10 am
Thanks for the feedback Philippe. I agree, logging would certainly help and I’ll see what I can do.
I am surprised you’re getting a crash so quickly with the Windows version though. The only crashes I’ve been getting are with the XBOX 360 version and I’ve been looking into that.
Or if I play for ages I can make the windows version run out of memory (I fixed that last night, not released yet though)
Have any of my previous builds worked for you?
http://sharky.bluecog.co.nz/?page_id=27
Sounds like you got past the menus, so I’m guessing you must have all the prerequisite stuff installed and updated…
- XNA 2.0
- and have you done a recent WebUpdate for DirectX? (I’d do this anytime a new XNA comes out)
- .NET Framework 2.0