August 17th, 2006 by Sharky

kick it on GameDevKicks.com 

Well, I’ve been struggling to work out how to really get this blog chugging along.
The main purpose of which, is to be a running diary of how my game dev progress is going.

The hard thing is knowing where to start since I’d previously been emailing my progress to friends and family. But at the risk of repeating myself, I think I better start by recapping from the beginning.

I don’t have much time, because tonights actually my dedicated Battlefield 2 gaming night!

So like one of those movie flashbacks, let’s fade in with some wobbly transition effect…

So it all started with me realising my development skills were getting totally stagnant. I needed to do some serious development in the latest tools, instead of the ones I’d been stuck doing for the previous 2 years.
For a long time I’d been wanting to reprise my old game dev hobby from age 13. I even knew in the back of my mind which incomplete game idea I wanted to resurrect.

So in an uncharacteristically assertive decision, I decided I’d get off my lazy arse and finally do it. I’m a far more capable developer now than I ever was at age 13. And for once the hardware or development language wasn’t going to hold me back on game performance.

So I armed myself with VS.2005, downloaded the DirectX SDK (with the Managed Code wrapper) and went for it – in the evenings of course. Certainly not going to give up my day job. This is very much a hobby, nothing more.

It did mean sacrificing some gaming time, and since that’s exactly what I am doing right now, I’m going to end the flashback there, and continue this later. It’s my weekly dedicated gaming night remember.

fade out with wobbly transition effect again…

back in the present, now I’m off to do some carnage! ;)

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6 Responses to “”

  1. Geek Says:

    I hope you’ll port it to the 360 now that it can be done. I look forward to seeing your progress :)

    btw nice transition effects ;)

  2. Sharky Says:

    cheers! :)

    I’ll look into that XNA stuff one day. It sounds mint!
    I already have my game working with an XBOX 360 Controller, so why not eh!
    For now I’ll keep plodding along with DirectX 9.0c.

    I’m guessing I’d need Vista & DirectX 10 to have a go with XNA.

  3. Geek Says:

    All in good time eh, btw if you need any “play testers” am always happy to help :)

  4. Sharky Says:

    Excellent!

    You’re most welcome to. I’ll be putting the latest build up for download soon, so stay tuned.

  5. John-Daniel Trask Says:

    XNA will work just fine with DX 9 & Windows XP. XNA is not just an API but a development environment for managing all your digital assets pertaining to your game development.

    There were some good sessions about XNA Studio at last years TechEd. I’ll see if they have much on XNA this year.

    – JD

  6. Sharky Says:

    I feel a blog coming…

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