September 25th, 2006 by Sharky

kick it on 

Just a quick update on the Game dev progress.

Rewriting for XNA has been keeping me busy. Up till a couple of nights ago, it had felt very much like back to square one.

I’ve finally got past the initial slowness, and am starting to make forward progress again.


  • The seriously stripped down XNA sample code is starting to feel like my own at last. I actually know where to look for stuff now without needing to search unfamiliar code.
  • I’ve integrated my Spitfire model.
  • So far, I’ve got by with the sample HLSL shader. By looking at the sample code, I’ve also worked out how to make the Cockpit look glassy. Not exactly transparent, but more reflective and probably good enough.
  • I’ve converted over my code for the movement, so the Spitty now flys and turns as it did before.

What’s next?

  • Incorporate or rewrite my Skybox code for the background.
  • Ditto for the CloudManager.
  • Then it’ll be time to incorporate some SHOOTING to keep the punters happy.

That’s about all I can think of for now.

Oh, and I have this week off work, so between holiday activities I’m hoping to get some good progress done!

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