Just a quick update tonight.
Things are progressing very well. I’m nearly back to the point I was at before rewriting for XNA.
Just the shooting to add and some minor glitches to fix.
However, along the way, I couldn’t help but throw in something new. So here’s a quick peak.
Thanks to the joys of Refactoring, XNA, HLSL (shaders) I now have I nice wee system for changing the look of the game for different environments. Click for a comparison screenshot showing the Spitty in bright daylight vs moody dusk. In particular, check out the way the lighting of the model itself is different.
Also note the glossy Cockpit. Difficult to appreciate with a still image, but in game you can clearly see it’s of a different material to the rest of the plane. Not transparent, but I don’t think it really needs to be for this game.
I’ve designed things such that I can switch between the two environments with one line of code!!!