October 16th, 2006 by Sharky
I’ve uploaded a new build over at the Latest Build page.
New stuff?
- Shooting actually damages things!!!
- Plane collisions = certain death.
- Keyboad controls changed to be more intuitive.
- MultiSampling (aka. Antialiasing) now optional via configuration.
More info on the Latest Build page.
There are no explosions yet, but head on over and give the new build a try!
I’d really appreciate some feedback, particularly around the keyboard controls. I mostly use the XBOX 360 controller anyway, and I’m a bit close to the keyboard problem(?) to have a realistic opinion myself.
I have also updated the Latest Screenshots page, so check out the goodness!
Average Rating: 4.4 out of 5 based on 188 user reviews.

October 16th, 2006 at 9:42 pm
holy shit this looks hot!
October 17th, 2006 at 3:21 am
aw shucks – thanks!
October 17th, 2006 at 12:43 pm
I tried it out and immediately thought of Time Pilot, but with nicer graphics. Are you using a 3D model or is that prerendered?
Also the game runs slowly on my system – it looks like it’s hitting about 10-15 fps. Admittedly, the machine I’m using has a crap video card but considering the low complexity of the scene, it seems it should run faster.
October 17th, 2006 at 12:45 pm
Ah, I poked around in your config file and saw the multisampling option. Things run much more smoothly with multisampling off. And that’s obviously a 3D model.
October 17th, 2006 at 2:04 pm
Yeah that’s right. Time pilot was the original inspiration – years and years ago when I became a geek programmer.
My point of difference is that I intend to put in a ground, rather than an infinite sky like there was in Time Pilot. The idea being that you would have to land occasionally to refuel / restock with ammo every now and then. Plus I plan to add levels featuring Air-to-Ground bombing missions.
October 18th, 2006 at 2:04 am
I played Time Pilot like a maniac when I had it on Colecovision, but the semi-updated graphics on the Xbox Live version didn’t do much for me.
I’m sure there are plenty of other people out there who’d be interested in seeing your progress. Why not post it up on my site (www.threesixbox.com) and get some more exposure? You could post a link back to this site in your project description as well, hopefully netting yourself some new admirers.
Regardless, I’ll pop back in every once in a while to see how the game is progressing.
October 19th, 2006 at 1:18 am
Thanks for the Multisampling option!
Unfortunatly I’m still getting an error, I suppose thats because its starting with multisampling on.
October 19th, 2006 at 6:45 am
DANG! I wonder what’s up with that BlackICE?
Are you’re sure it’s the Multisampling?
October 21st, 2006 at 10:02 pm
Well the errors I get are not very informative, so im not entirely sure. Im just wondering do you have it defaulted to start with multisampling, then as it starts the graphics device, my computer has a fit, before it gets a chance to turn it off.
Thankfully Microsoft are MEANT to be fixing this issue for the full XNA release!
January 2nd, 2009 at 4:59 pm
Just seen the aviation game the first time. Good work ppl and keep it up! Is this a free download? or I can buy this game from this site?
John
http://www.romplay.com
January 3rd, 2009 at 7:05 pm
Thanks John.
There is a free download of a VERY old build available on the blog.
The Xbox 360 version is published as of today.
So now I’ll be able to focus on tweaking the Windows version and putting up a free Demo on the blog. At this stage I’m expecting to put up the full Windows version for those that donate.