I just uploaded another new build over here. The aircraft now billow smoke as they take damage.
p.s. still no explosions yet.
Average Rating: 4.6 out of 5 based on 213 user reviews.
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on Tuesday, October 24th, 2006 at 10:38 am and is filed under Game Development, XNA.
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Great game! Would love to see a speed variable though. Like having a key for slowing down a bit or a key for a small boost. This would add more dynamic to the game. Maybe you can earn “turbo” slots for each plane u shoot down? i don’t know, i’m just sharing some ideas
I doubt you’ll ever have free time for a tutorial ( ) but we can hope to see your source soon so we can dissect and learn
October 24th, 2006 at 11:54 am
That’s great As we all know, once it’s smoking it’s *about* to explode – I look forward to the next release with explosions
Remember – planes holding bombs make bigger explosions
– JD
October 24th, 2006 at 12:23 pm
hehe
October 26th, 2006 at 2:31 am
Nice screenshots.
Regarding the build, as I have WinXP Pro 64-bit i couldn’t run it.
If you want 64-bit users to be able to run your game build it targeting x86 platform only.
October 26th, 2006 at 3:06 am
Ok. I didn’t know that one. Thanks for the heads-up!
November 2nd, 2006 at 2:01 am
Great game! Would love to see a speed variable though. Like having a key for slowing down a bit or a key for a small boost. This would add more dynamic to the game. Maybe you can earn “turbo” slots for each plane u shoot down? i don’t know, i’m just sharing some ideas
I doubt you’ll ever have free time for a tutorial ( ) but we can hope to see your source soon so we can dissect and learn
November 2nd, 2006 at 9:25 am
Thank you!
Hey, I really like those ideas. A “full throttle/boost” button would be very cool.
I’m very happy to share snippets of code, but not planning on sharing the entire solution.
See my earlier post.