Another new XNA game build – S-s-s-s-s-smokin’!!!

October 24th, 2006 by Sharky

kick it on GameDevKicks.com 

I just uploaded another new build over here.  The aircraft now billow smoke as they take damage.

:)

p.s.  still no explosions yet.

6 Responses to “Another new XNA game build – S-s-s-s-s-smokin’!!!”

  1. JD Says:

    That’s great :D As we all know, once it’s smoking it’s *about* to explode – I look forward to the next release with explosions ;)

    Remember – planes holding bombs make bigger explosions ;)

    – JD

  2. Sharky Says:

    hehe

    :)

  3. Ultrahead Says:

    Nice screenshots.

    Regarding the build, as I have WinXP Pro 64-bit i couldn’t run it.

    If you want 64-bit users to be able to run your game build it targeting x86 platform only.

  4. Sharky Says:

    Ok. I didn’t know that one. Thanks for the heads-up!

  5. dommafia Says:

    Great game! Would love to see a speed variable though. Like having a key for slowing down a bit or a key for a small boost. This would add more dynamic to the game. Maybe you can earn “turbo” slots for each plane u shoot down? i don’t know, i’m just sharing some ideas ;)

    I doubt you’ll ever have free time for a tutorial ( :( ) but we can hope to see your source soon so we can dissect and learn ;)

  6. Sharky Says:

    Thank you! :)

    Hey, I really like those ideas. A “full throttle/boost” button would be very cool.

    I’m very happy to share snippets of code, but not planning on sharing the entire solution.

    See my earlier post.

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